Noisy Simulation Path Planning for Uncertain Agent Trajectories

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Solution Overview

Problem

Existing trajectory prediction methods fail to accurately model real-world uncertainties due to agents not always acting rationally or exhibiting ideal kinematics, leading to inaccurate simulations.

Innovation Solution

Incorporating simulation noise into path planning by applying input noise to raw simulations to generate a noisy simulation that reflects real-world uncertainties, allowing for robustness evaluation and improved path planning through neural network training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If simulation uses ideal kinematics and rational agent behavior, then simulation simplicity is maintained, but accuracy in modeling real-world uncertainty deteriorates

Engineering Contradiction:
Improvesimulation simplicityVSAvoidaccuracy in modeling real-world uncertainty
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent introduces an intermediary noise module that mediates between the simple raw simulation and the need for realistic uncertainty modeling. This module adds controlled noise to simulation inputs, outputs, and intermediate representations, bridging the gap between idealized simulation and real-world uncertainty without fundamentally complicating the simulation architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the parameters of the simulation by introducing noise variables that modify input observations, intermediate state representations, and output trajectories. This allows the simulation to model uncertainty through parameter variation rather than through complex structural changes to the simulation engine.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If simulation models all agents acting rationally with ideal kinematics, then computational efficiency is improved, but robustness of path planning deteriorates

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidrobustness of path planning
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies partial noise addition rather than completely redesigning the simulation model. By adding noise to specific components (inputs, intermediates, outputs) rather than fundamentally changing the entire simulation architecture, the system maintains computational efficiency while partially achieving robustness through uncertainty modeling.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If simulation assumes complete and accurate observations, then measurement precision is high, but adaptability to real-world uncertainty deteriorates

Engineering Contradiction:
Improveobservation accuracyVSAvoidadaptability to real-world uncertainty
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent applies preliminary anti-action by intentionally degrading the simulation observations through added noise before the planning algorithm processes them. This pre-applied uncertainty counteracts the overly optimistic assumptions of the planner, making the system more adaptable to real-world conditions where observations are inherently uncertain.

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS12466442B2Systems and methods for including simulation noise in path planning
Publication Date: 2025.11.11 HONDA MOTOR CO LTD
  • US12466442B2 patent drawing
  • US12466442B2 patent drawing
  • US12466442B2 patent drawing

AI summary

Systems and methods for training a neural network for generating a reasoning statement are provided. In one embodiment, a method includes receiving raw data regarding a raw simulation for an ego agent. The raw simulation includes at least one dynamic object. The method also includes generating a noisy simulation by applying a first input noise of a plurality of input noises to the raw simulation. The method further includes predicting one or more object trajectories for the at least one dynamic object. The method yet further includes generating an ego trajectory for the ego agent in the noisy simulation based on the one or more object trajectories. The method includes causing the ego agent to execute the ego trajectory.