Non-Contact Data Processing System with Execution Count Control

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Solution Overview

Problem

Existing information processing systems using non-contact communication with data storage mediums lack mechanisms to enhance user enjoyment and balance processing activities, leading to repetitive execution of tasks without varied experiences.

Innovation Solution

An information processing system that includes a data storage medium with a non-contact communication function, where a processor reads data and performs processing based on the number of executions, allowing for varied processing details and prohibiting consecutive executions, enabling execution only under specific conditions, thereby improving user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the system allows repeated execution of information processing based on non-contact communication data, then productivity increases, but user enjoyment deteriorates due to repetitive tasks

Engineering Contradiction:
Improveexecution frequencyVSAvoidprocessing variation
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts processing details based on the number of executions. As the execution count increases, the processing content changes (e.g., from initial data reading to subsequent games using read data). This dynamic adaptation resolves the contradiction by allowing high productivity through repeated executions while maintaining user enjoyment through varied processing experiences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes processing parameters based on execution count. The processor modifies information processing details according to how many times the data has been read or processed. This parameter change enables the system to maintain versatility and user enjoyment even as productivity increases through repeated executions.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system prohibits consecutive execution of information processing, then user enjoyment improves by avoiding repetition, but productivity decreases

Engineering Contradiction:
Improveprocessing variationVSAvoidexecution frequency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system implements periodic execution of information processing by prohibiting consecutive executions while allowing execution after specific intervals or conditions are met. This periodic action pattern resolves the contradiction by ensuring processing variation (improving user enjoyment) while still allowing sufficient execution frequency (maintaining productivity) through non-consecutive but regular executions.

Inventive Principle:
Principle #19Periodic action

3Productivity

If the system allows free execution of information processing, then productivity increases, but balance between processing activities deteriorates

Engineering Contradiction:
Improveexecution frequencyVSAvoidprocessing balance
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The system uses feedback from execution count and stored data to control subsequent processing. The processor determines whether to execute information processing based on feedback from the number of times data has been read or processed. This feedback mechanism resolves the contradiction by regulating execution frequency to maintain processing balance while still allowing high overall productivity through multiple non-consecutive executions.

Inventive Principle:
Principle #23Feedback

4Stability of the object's composition

If the system requires predetermined conditions for execution, then processing balance improves, but ease of operation deteriorates

Engineering Contradiction:
Improveprocessing balanceVSAvoidexecution simplicity
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The system automatically determines whether execution conditions are met without requiring manual user judgment. The processor autonomously checks if predetermined conditions (such as execution count thresholds or specific game states) are satisfied and decides on execution accordingly. This self-service approach resolves the contradiction by maintaining processing balance through condition requirements while keeping operation simple for the user.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9703489B2Information processing system, information processing device, information processing method, and non-transitory computer-readable storage medium storing information processing program for performing information processing using non-contact communication with a data storage medium
Publication Date: 2017.07.11 NINTENDO CO LTD
  • US9703489B2 patent drawing
  • US9703489B2 patent drawing
  • US9703489B2 patent drawing

AI summary

Provided is an information processing system to improve enjoyment in information processing using data obtained in non-contact communication. The information processing system includes a dedicated figure, a non-contact communication unit, a processing unit, and a first storage unit. The dedicated figure is configured to store data and has a non-contact communication function. The non-contact communication unit is configured to read data from the dedicated figure by using the non-contact communication function of the dedicated figure. The processing unit performs figure data processing based on the data read by the non-contact communication unit. The first storage unit stores the number of times of execution of the figure data processing. Processing details of the figure data processing performed by the processing unit depend on the number of times of execution stored in the first storage unit.