Non-transactional Data Capture via Device Fingerprinting

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Solution Overview

Problem

Online retailers face challenges in capturing and utilizing non-transactional user interactions data effectively, leading to wasted opportunities for targeted marketing, as existing methods often alienate users or are too costly for print communications.

Innovation Solution

A system utilizing the OneTag library to track and analyze user interactions across multiple pages, enabling identification and statistical evaluation of users without intrusive methods, thereby creating an engagement score for targeted marketing efforts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If online presences use heavy-handed approaches like email distributions to every customer or forced login requirements, then data capture capability is improved, but user experience deteriorates and users may be alienated

Engineering Contradiction:
Improvenon-transactional data captureVSAvoiduser alienation
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an intermediary system that uses device fingerprints and probabilistic matching to identify users without forcing login. This intermediary layer captures non-transactional data while maintaining user anonymity, thus preventing user alienation while improving data capture capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical system of forced login and explicit user identification with a computational approach using device fingerprinting and probabilistic matching. This substitution allows passive data collection without user intervention, improving data capture while avoiding user alienation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Quantity of substance

If online presences send print communications to broadly targeted audiences, then marketing reach is improved, but marketing cost increases significantly

Engineering Contradiction:
Improvemarketing reachVSAvoidmarketing cost
Core Design Contradiction:
Quantity of substanceVSLoss of energy

Solution Approach 1:

The patent applies local quality by segmenting the audience based on captured non-transactional data and engagement metrics. Instead of uniform broad distribution, communications are targeted to specific local segments with high conversion probability, reducing overall marketing cost while maintaining effective reach.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the parameter of audience selection from broad and uniform to segmented and probability-based. By using engagement scores and behavioral data to adjust targeting parameters, the system achieves cost-effective marketing with optimized reach to receptive audiences.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If users are forced to log in to capture non-transactional data, then data association capability is improved, but user experience deteriorates

Engineering Contradiction:
Improvevisitor identificationVSAvoiduser convenience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent implements self-service by automatically capturing device fingerprints and identifying users without requiring any user action. The system serves itself by passively collecting identification data through normal browsing behavior, eliminating the need for forced login while maintaining visitor identification capability.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11494788B1Triggering supplemental channel communications based on data from non-transactional communication sessions
Publication Date: 2022.11.08 NAVISTONE INC
  • US11494788B1 patent drawing
  • US11494788B1 patent drawing
  • US11494788B1 patent drawing

AI summary

As a client device accesses and interacts with a web server of an online retailer, an engagement evaluation server gathers data from both the client device and the web server. Over time, as the client device is used to access the web server and other web servers within the evaluation server network, a profile is built and maintained that describes some aspects of the client device interaction with the web server, including recency of visits, frequency of visits, frequency of views of products, frequency of shopping cart creation and modification, and other factors indicative of the user being engaged with the online retailer. The evaluation server performs statistical analysis and data modeling on profiles in order to generate an engagement score, and then provides the contact information for profiles meeting certain criteria.