Non-coaxial Camera Array for 3D Gesture Recognition

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Solution Overview

Problem

Current imaging systems for gesture recognition, such as the KINECT and PLAYSTATION MOVE, face limitations in depth detection sensitivity, requiring large movements and fixed camera positions, which restrict their ability to accurately recognize gestures and are computationally intensive, making them inflexible and costly to set up.

Innovation Solution

A system that combines disparate cameras with non-coaxial axes to detect and infer 3D gestures without the need for precise calibration or extensive computation, allowing for flexible placement and setup of camera components, including smartphones and webcams, to create a cohesive gesture recognition environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If structured light projection technology and time-of-flight sensors are used for depth detection, then 3D gesture recognition capability is achieved, but depth detection sensitivity is limited and large movements are required

Engineering Contradiction:
Improvedepth detection sensitivityVSAvoidgesture movement requirement
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent replaces structured light projection and time-of-flight sensing mechanisms with a passive stereo vision system using conventional cameras. Instead of active illumination and temporal measurement, the system uses geometric triangulation from multiple camera viewpoints to achieve depth detection, thereby improving sensitivity without requiring large gesture movements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent employs conventional cameras that can serve multiple purposes: capturing 2D images for standard photography and simultaneously providing depth information through stereo triangulation. This multi-functionality eliminates the need for specialized depth-sensing hardware, improving both sensitivity and operational ease.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If fixed camera positions with known calibration parameters are used for triangulation, then 3D coordinate recognition is achieved, but system setup complexity and cost increase

Engineering Contradiction:
Improve3D coordinate recognition accuracyVSAvoidcamera positioning and calibration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements self-calibration capability where the system automatically determines camera parameters and relative positions through computational methods rather than requiring manual precision calibration. This self-service approach maintains 3D recognition accuracy while dramatically reducing setup complexity and cost.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes the calibration approach from fixed, pre-determined parameters to dynamically computable parameters. By using image processing and geometric analysis to derive camera parameters from actual captured images, the system adapts to different camera configurations without requiring precise manual calibration.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If stereo imaging systems with fixed optical axes are used, then depth construction is achieved, but system flexibility and adaptability decrease

Engineering Contradiction:
Improvedepth construction accuracyVSAvoidcamera placement flexibility
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent transitions from static, fixed camera arrangements to a dynamic system where cameras can be positioned flexibly and the system adapts through computational calibration. The optical axes no longer need to be predetermined, allowing cameras to be placed in various configurations while maintaining depth construction accuracy through software-based adjustment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent allows camera parameters such as position, orientation, and focal length to be determined computationally rather than fixed in advance. This parameter flexibility enables arbitrary camera placements while maintaining accurate depth construction through post-capture calibration and triangulation algorithms.

Inventive Principle:
Principle #35Parameter changes

4Measurement precision

If feature matching and triangulation calculations are used for gesture recognition, then 3D gesture detection is achieved, but computational intensity increases

Engineering Contradiction:
Improvegesture detection accuracyVSAvoidcomputational energy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent applies partial action by performing feature matching and triangulation only on relevant regions of interest rather than processing entire images. By focusing computational resources on areas containing gesture information and using simplified triangulation models, the system maintains detection accuracy while reducing overall computational energy consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9524021B2Imaging surround system for touch-free display control
Publication Date: 2016.12.20 CALIFORNIA INST OF TECH
  • US9524021B2 patent drawing
  • US9524021B2 patent drawing
  • US9524021B2 patent drawing

AI summary

The subject system hardware and methodology combine disparate cameras into a cohesive gesture recognition environment. To render an intended computer, gaming, display, etc. control function, two or more cameras with non-coaxial axes are trained on a space to detect and lock onto an object image regardless of its depth coordinate. Each camera captures one 2D view of the gesture and the plurality of 2D gestures are combined to infer the 3D input.