Hand Gesture Detection Using Normalized Keypoints and Decision Trees
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Solution Overview
Problem
Existing computer vision-based hand gesture detection technologies are limited in the types of gestures recognized, result in less intuitive user interactions, suffer from high false positives, and are computationally complex, making them impractical for devices with limited resources.
Innovation Solution
A decision tree-based approach for hand gesture classification that normalizes hand keypoint locations and uses a trained decision tree ensemble to reduce false positives, along with depth data to differentiate between touching and hovering gestures, without relying on deep neural networks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If deep neural networks are used for computer vision-based gesture detection, then gesture detection accuracy is improved, but computational complexity and resource requirements increase significantly
Solution Approach 1:
The system segments the gesture detection task into multiple components: hand detection, keypoint extraction, gesture classification, and validation. Each component is processed separately through different neural networks and algorithmic steps, allowing optimized resource allocation for each subtask while maintaining overall accuracy
Solution Approach 2:
The system performs partial gesture recognition by focusing on detecting specific hand keypoints and essential gesture features rather than complete hand pose estimation. This selective approach reduces computational load while maintaining sufficient accuracy for gesture control applications
2Measurement precision
If deep neural networks are used for computer vision-based gesture detection, then gesture detection accuracy is improved, but processing resources and memory requirements increase
Solution Approach 1:
The system extracts only the essential features needed for gesture detection: hand keypoint locations and basic gesture classification labels. By taking out only the critical information rather than processing complete hand pose data, the system reduces memory requirements and processing resources while maintaining detection accuracy
Solution Approach 2:
The system uses lightweight neural network models that can be quickly instantiated and discarded for each frame processing. These temporary, resource-efficient models perform the necessary detection tasks without requiring persistent high-resource allocations, enabling smooth operation on mobile devices with limited processing power
3Adaptability or versatility
If computer vision-based gesture detection is used, then user interaction with non-digital content is enabled, but false positive detection rate increases
Solution Approach 1:
The system implements feedback mechanisms where detected gestures are validated against expected gesture patterns and user interaction context. Invalid or unexpected gestures are rejected or flagged for re-detection, reducing false positives while maintaining the system's ability to recognize diverse valid gestures
Solution Approach 2:
The system performs preliminary hand detection and keypoint extraction before attempting gesture classification. This preliminary action filters out non-hand objects and invalid input regions, preventing false positive gesture detections from non-hand elements in the scene
4Use of energy by moving object
If limited gesture types are recognized, then computational resources are reduced, but user interaction intuitiveness decreases
Solution Approach 1:
The system implements universal gesture recognition that can identify multiple gesture types (pointing, pinching, grasping, open hand) using the same core detection pipeline. This multi-functionality allows diverse intuitive interactions while maintaining resource efficiency through a unified processing approach rather than separate specialized detectors for each gesture
Data Source
AI summary
Methods and devices are described for computer vision-based gesture detection. From a frame of image data, extracted locations of keypoints of a detected hand are obtained. The extracted locations are normalized to obtain normalized features. The normalized features are processed using a trained decision tree ensemble to generate a probability of a valid gesture for the detected hand. The generated probability is compared with a defined decision threshold to generate a binary classification to classify the detected hand as a valid gesture or invalid gesture.


