Notification Candidate List for Seamless Cross-App Messaging
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Solution Overview
Problem
Conventional information processing devices require users to interrupt gameplay to send messages and are not capable of flexible notification exchange, especially when receiving messages from users playing different game applications.
Innovation Solution
An information processing device connected to a network, equipped with acquisition means to present a list of pre-determined notification candidates to users before application execution and notification means to send selected information to other devices, allowing flexible notification exchange regardless of application state.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users send messages during gameplay by interrupting the game operation, then message communication is enabled, but gameplay continuity is broken and user experience deteriorates
Solution Approach 1:
The system presents candidate notification messages to the user before the user needs to send them. The notification presentation unit displays pre-prepared notification candidates based on the application being executed, allowing users to quickly select and send messages without having to compose them during gameplay, thus minimizing gameplay interruption.
2Device complexity
If the system is configured to exchange notifications only within the same game application, then notification management is simplified, but notification flexibility and versatility are limited
Solution Approach 1:
The notification management unit is designed to manage notifications across multiple different applications universally. It acquires notification candidates based on which application is currently executed and can send notifications to other devices regardless of what application they are running, enabling flexible cross-application notification exchange while maintaining a unified management interface.
3Loss of time
If the system presents notification candidates during application execution, then notification timing is optimized, but system complexity increases
Solution Approach 1:
The notification candidate acquisition unit pre-acquires and stores notification candidates associated with different applications before they are needed. When an application is executed, the system simply retrieves the corresponding pre-prepared candidates and presents them to the user, optimizing response time while avoiding the complexity of generating notifications in real-time during gameplay.
Data Source
AI summary
Candidates of pieces of notification information determined in advance are acquired, and a list of the acquired candidates of the pieces of notification information is presented to a user at a predetermined timing. Another information processing device is notified of information based on a piece of notification information selected by the user from the list. Here, the predetermined timing described above includes a timing that is prior to execution of a predetermined application.


