Neural Style Transfer Rendering for Flicker-Free Volumetric Effects

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Rendering volumetric effects in computer graphics, such as fog, smoke, or fire, is computationally expensive and often results in low quality or flickering due to high computational demands, particularly in interactive applications like video games.

Innovation Solution

Utilize a neural style transfer (NST) model to post-process fog-free content images using a 2D volumetric effect image as a style image, allowing for efficient generation of high-quality volumetric effects without the need for complex volumetric rendering operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional volumetric rendering operations are used, then volumetric effects can be rendered, but the computational cost is significant and processing time increases

Engineering Contradiction:
Improvequality of volumetric effectsVSAvoidcomputational efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent uses a pre-trained neural style transfer model that has learned volumetric rendering patterns from training data. Instead of performing computationally expensive volumetric rendering operations in real-time, the system copies the visual characteristics of volumetric effects by applying the trained model to fog-free content images, achieving realistic volumetric effects with minimal computational overhead during runtime

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The neural style transfer model is trained offline in advance using training images that include volumetric effects. This preliminary training phase captures the complex rendering characteristics, so that during actual application runtime, only lightweight inference operations are needed to generate high-quality volumetric effects without performing expensive real-time volumetric rendering calculations

Inventive Principle:
Principle #10Preliminary action

2Reliability

If complex volumetric rendering operations are performed, then realistic volumetric effects can be achieved, but processing time and computational resources increase significantly

Engineering Contradiction:
Improvevisual realism of volumetric effectsVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system copies the visual appearance of realistic volumetric effects by applying a pre-trained neural style transfer model. The model has learned from training data how light interacts with volumetric media, and reproduces these effects by transforming fog-free images into images with realistic fog, smoke, or fire effects without performing time-consuming volumetric rendering calculations

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the traditional mechanical volumetric rendering pipeline (which involves ray marching, volume sampling, and complex light transport calculations) with a neural network-based approach. The neural style transfer model substitutes the computational mechanics of volumetric rendering with learned pattern recognition and image transformation, dramatically reducing processing time while maintaining visual realism

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If traditional rendering techniques are used, then volumetric effects can be generated, but flickering issues occur due to high computational demands

Engineering Contradiction:
Improvequality of volumetric effectsVSAvoidtemporal stability
Core Design Contradiction:
ReliabilityVSStability of the object's composition

Solution Approach 1:

The neural style transfer model copies the stable visual characteristics of volumetric effects from training data. Since the model is pre-trained on diverse examples of volumetric rendering, it produces consistent and stable results across different frames and viewing conditions, eliminating the temporal instability and flickering that plague traditional real-time volumetric rendering approaches

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses lightweight image processing operations instead of expensive volumetric rendering calculations. By replacing complex physics-based simulations with efficient neural network inference, the system achieves stable, flicker-free volumetric effects that can be rendered at high frame rates without the computational instability inherent in traditional approaches

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentEP4651089A1Image processing
Publication Date: 2025.11.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP4651089A1 patent drawingFigure 1~2a
  • EP4651089A1 patent drawingFigure 2b~4
  • EP4651089A1 patent drawingFigure 5~7

AI summary

A data processing apparatus rendering circuitry to render content images for a virtual environment, and image processing circuitry to generate one or more output images in response to one or more of the content images, wherein the image processing circuitry is configured to input at least one 2D volumetric effect image and one or more of the content images to a neural style transfer "NST" model, the NST model being trained to generate one or more of the output images using the at least one 2D volumetric effect image as a style image.