Universal Nudge Buttons for Skill Game Input

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Solution Overview

Problem

Gaming machines with excessive skill selections pose difficulties for users with disabilities or movement limitations, leading to increased time between plays and reduced revenue due to the need for extensive movements to reach various options.

Innovation Solution

A gaming machine system with two dedicated nudge buttons that utilize logic to determine the optimal nudge operation, reducing the number of options to two and providing guidance through illumination or suggestions, allowing users to easily select the correct nudge to improve game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple nudge buttons are provided for each reel option, then the user can select from more skill options, but the device complexity and number of required movements increase

Engineering Contradiction:
Improvenumber of skill optionsVSAvoidnumber of buttons
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single pair of nudge buttons (up and down) is used to control multiple reels throughout the game, rather than providing separate buttons for each reel. The buttons serve universal functions across different game states and reel positions, reducing the total number of buttons while maintaining full control capability over all six reel options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple nudge buttons are provided for each reel option, then the user can select from more skill options, but the ease of operation decreases for users with disabilities

Engineering Contradiction:
Improvenumber of skill optionsVSAvoidease of selection
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The gaming machine's controller automatically determines which reel should be nudged and in which direction based on the current game state and initial results. This self-determination feature eliminates the need for users to navigate through multiple buttons to find the correct option, as the system presents only the relevant nudge choice.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides visual feedback by illuminating the appropriate nudge button (up or down) to indicate which action will improve the initial results. This feedback mechanism guides users with disabilities by clearly showing which single button press will achieve the desired outcome, eliminating guesswork and reducing operational difficulty.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple nudge buttons are provided for each reel option, then the user can select from more skill options, but the time between plays increases

Engineering Contradiction:
Improvenumber of skill optionsVSAvoidtime between plays
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system extracts and presents only the essential nudge decision (up or down) to the user, removing all other irrelevant reel selection options. By presenting a simplified choice of only two buttons instead of six or more reel options, the user can make the skill selection much faster, reducing the time between plays while still providing access to all necessary skill options through the universal buttons.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240127660A1REEL nudge direction button input for skill games
Publication Date: 2024.04.18 BAD DOG GAMES LLC
  • US20240127660A1 patent drawing
  • US20240127660A1 patent drawing
  • US20240127660A1 patent drawing

AI summary

A system, method, and gaming machine for implementing an optimized nudge operation. The gaming machine includes a processor for executing a set of instructions to implement a game, a memory for storing the set of instructions, nudge logic for determining an effect of all possible nudge operations on initial results of the game when played by a user, and two hardware nudge buttons for selecting among the nudge operations for the game to change the initial results to a final outcome for the game.