Nudge Poker Game System Dynamic Card Modification

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Solution Overview

Problem

Gaming machines lack features to enhance player engagement and excitement in poker games, as they do not offer dynamic modifications to playing cards during gameplay, limiting the potential for new and varied gaming experiences.

Innovation Solution

A gaming system that introduces a 'nudge' feature, allowing for the modification of playing cards by changing their rank or suit during the poker game, either before or after the initial deal, to create new winning combinations and alter player decisions, thereby affecting the final hand and awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming machine provides static poker hands without modification features, then the gameplay is simple and straightforward, but the player engagement and excitement are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgameplay mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by introducing a nudge feature that dynamically modifies poker hands during gameplay. The system can change card ranks or suits based on predetermined conditions, transforming a static card game into a dynamic one where the hand composition evolves during play. This increases player engagement by creating unexpected hand transformations while maintaining relatively simple implementation through programmed card modification logic.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the gaming machine modifies playing cards during gameplay, then new and varied gaming experiences are created, but the complexity of the game mechanism increases

Engineering Contradiction:
Improvegaming experience varietyVSAvoidcard modification system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by modifying specific attributes of playing cards (rank or suit) during gameplay based on predetermined conditions. The system changes card parameters rather than completely redesigning the game, allowing for varied gaming experiences through controlled parameter modifications. This approach introduces variety while keeping the core game mechanism recognizable and manageable.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the gaming machine allows card nudges at any time, then player excitement is maximized, but the game flow and decision-making become more complex

Engineering Contradiction:
Improveplayer excitementVSAvoidgame flow control
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies periodic action by implementing nudge opportunities at specific predetermined intervals or conditions during gameplay rather than continuously. The system provides nudge chances at strategically determined moments (such as after initial dealing or at specific hand evaluation points), creating excitement through timed interventions while maintaining manageable game flow. This periodic approach balances player excitement with coherent game progression.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9542814B2Gaming system and method for providing a nudge poker game
Publication Date: 2017.01.10 INTERNATIONAL GAME TECHNOLOGY INC
  • US9542814B2 patent drawing
  • US9542814B2 patent drawing
  • US9542814B2 patent drawing

AI summary

A gaming system for providing a poker game with a playing card nudge feature.