Null-density sampling for volumetric rendering

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Solution Overview

Problem

Existing null-collision-based volumetric rendering techniques struggle with accurately determining the upper bound on the density of procedurally generated volumetric media, leading to underestimates and increased resource overhead.

Innovation Solution

The technique involves determining a null density for the volumetric medium based on its real density and an upper bound, then using this null density to compute transmittance and render the medium, allowing for convergence on the correct upper bound over iterations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If point-based density evaluations are performed at multiple grid points to improve rendering accuracy, then the quality and resolution of the rendering improves, but the computational cost and resource overhead increase

Engineering Contradiction:
Improvedensity evaluation accuracyVSAvoidrendering efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent performs preliminary density evaluations at grid points before the actual rendering process to establish upper bounds. By pre-computing these bounds and storing them, the system avoids performing expensive density evaluations during the rendering phase itself, thus improving rendering efficiency while maintaining accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent evaluates density at a sufficient number of grid points to guarantee finding the true upper bound, even if this means evaluating at more points than strictly minimal. This ensures that the upper bound is accurate without requiring exhaustive sampling of every possible location, balancing computational cost with rendering quality.

Inventive Principle:
Principle #16Partial or excessive action

2Reliability

If a loose upper bound on density is used to avoid underestimates, then rendering reliability improves, but the number of computations and resource overhead increase significantly

Engineering Contradiction:
Improveupper bound accuracyVSAvoidcomputational efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent uses feedback from density evaluations at grid points to iteratively refine and tighten the upper bound. By evaluating density at sampled points and using these results to update the upper bound, the system converges to a tight bound that is both accurate and computationally efficient, avoiding the need to use excessively loose bounds.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces the traditional approach of using manually set or conservatively estimated upper bounds with an automated computational system that dynamically determines tight upper bounds through grid-based sampling and iterative refinement, substituting mechanical estimation with algorithmic precision.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If the granularity of the grid is increased to improve density estimation accuracy, then the rendering quality improves, but the computational cost and storage requirements increase

Engineering Contradiction:
Improvedensity estimation accuracyVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the volumetric medium into a grid structure and performs density evaluations at discrete grid points. This segmentation allows the system to manage computational complexity by processing only specific sample points rather than continuous space, enabling accurate density estimation without requiring excessive computational resources.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250182383A1Null-density-based sampling for volumetric rendering
Publication Date: 2025.06.05 DISNEY ENTERPRISES INC
  • US20250182383A1 patent drawing
  • US20250182383A1 patent drawing
  • US20250182383A1 patent drawing

AI summary

One embodiment of the present invention sets forth a technique for rendering a volumetric medium. The technique includes determining a null density for the volumetric medium based on a real density of the volumetric medium and an upper bound on a density of the volumetric medium. The technique also includes determining a distance associated with a ray based on the null density and computing a transmittance associated with the distance. The technique further includes rendering the volumetric medium based on the transmittance.