Numerical Image Transform Gameplay for Enhanced Variety
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Solution Overview
Problem
Existing image construction computer games are limited to reconstructing original images using directly derived polyomino pieces, lacking variety and complexity in transforming germinal numerical images into comparison images for similarity analysis.
Innovation Solution
A computer-implemented method that constructs target and comparison linked numerical image sets by applying specified transforms to germinal numerical images, allowing players to identify transforms that make the images more similar to a target image, with scoring indicating success, enabling varied and stimulating gameplay across different skill levels.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If polyomino pieces are used to reconstruct an original image, then the image can be reconstructed, but the variety and complexity of gameplay is limited
Solution Approach 1:
The patent segments the image reconstruction process into multiple independent stages: generating germinal numerical images from diverse sources, applying various mathematical transforms to create linked numerical image sets, and finally comparing transformed images against target images. This segmentation allows each stage to be independently optimized and combined in different ways, dramatically increasing gameplay variety while maintaining manageable complexity through modular design.
Solution Approach 2:
The patent introduces dynamic elements by allowing players to select from multiple transform types (Fourier, wavelet, discrete cosine, etc.) and adjust transform parameters in real-time. The system dynamically generates comparison numerical images based on player choices and provides immediate feedback through scoring, creating an adaptive gameplay experience that responds to player actions rather than following a fixed reconstruction path.
2Adaptability or versatility
If multiple transform types are applied to germinal numerical images, then the analytical depth and gameplay variety increases, but the complexity of the construction process increases
Solution Approach 1:
The patent performs preliminary actions by pre-generating germinal numerical images from diverse sources (photographs, artwork, natural scenes) and pre-defining multiple transform types with their parameters before gameplay begins. This preparation creates a ready-to-use library of transformation options that players can select during gameplay without needing to understand the underlying mathematical complexity, thereby increasing transform variety while keeping the construction process accessible.
Solution Approach 2:
The patent introduces numerical images as an intermediary representation layer between the original germinal images and the final visual comparison. Instead of directly manipulating and comparing complex image data, the system converts images into numerical representations, applies transforms to these numerical forms, and then compares the transformed numerical images against target numerical images. This intermediary approach simplifies the construction process while enabling sophisticated transform operations.
3Measurement precision
If the game requires transforming images to match a target image, then player skill development is enhanced, but the time required to complete tasks increases
Solution Approach 1:
The patent implements continuous feedback by calculating and displaying a score that quantifies the similarity between transformed comparison numerical images and target numerical images. This immediate numerical feedback allows players to assess their transform choices in real-time and adjust their strategy, accelerating the learning process. The feedback mechanism provides precise measurement of color evaluation accuracy while reducing time loss through iterative refinement rather than trial-and-error guessing.
Data Source
AI summary
An image construction computer game method is disclosed. Further disclosed are: a system for image construction formulated as a game; a system for performing the method; a computer-executable program stored on a non-transitory computer-readable storage medium, the program including the method; and an image processing apparatus that can record the method program in a storing section.


