Object-Based Audio Rendering with Dual Limiters Against Clipping

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Solution Overview

Problem

Existing object-based audio rendering technologies struggle with clipping issues due to sound volume interference between audio objects, particularly when a listener's distance affects the sound volume of one object based on another, leading to incorrect volume changes.

Innovation Solution

Implement a modified MPEG-I immersive audio renderer with multiple limiters and a mixer to allocate limiters to each audio object and render item, ensuring independent clipping prevention for each, followed by a second limiter to further safeguard against clipping.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single limiter is used for object-based audio rendering, then clipping prevention is simplified, but sound volume integrity of individual audio objects is compromised due to interference from other objects

Engineering Contradiction:
Improvelimiter structureVSAvoidsound volume integrity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent divides the audio rendering system into multiple independent limiters, with each limiter dedicated to a specific audio object or render item. This segmentation allows each limiter to independently control the volume of its assigned audio object without interference from other objects, thereby maintaining sound volume integrity while preventing clipping.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a mixer as an intermediary component between the multiple limiters and the final output. The mixer combines the limited audio signals from multiple objects while preserving the independent volume control achieved by each limiter, enabling both individual object integrity and overall mixture management.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If distance-based volume adjustment is applied to audio objects, then spatial realism is improved, but clipping occurs due to volume interference between multiple objects

Engineering Contradiction:
Improvespatial volume accuracyVSAvoidclipping distortion
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent applies distance-based volume adjustment before the limiting stage. Each audio object's volume is first adjusted according to its distance from the listener, and then the dedicated limiter for that object prevents clipping. This preliminary spatial adjustment maintains realism while the subsequent limiting prevents distortion.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies different volume adjustments to different audio objects based on their individual distances from the listener. Each object receives localized volume treatment independent of other objects, allowing spatial realism for each object while preventing inter-object interference through dedicated limiters.

Inventive Principle:
Principle #3Local quality

3Reliability

If multiple limiters are allocated to each audio object, then sound volume integrity is maintained, but device complexity increases

Engineering Contradiction:
Improveclipping prevention accuracyVSAvoidlimiter allocation structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent makes the limiter structure universal by allocating one limiter to each audio object and render item, creating a standardized pattern that can handle any number of objects. This universal approach simplifies the overall system architecture compared to custom solutions for each object, while maintaining reliable clipping prevention for all objects simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12512802B2Rendering method of preventing object-based audio from clipping and apparatus for performing the same
Publication Date: 2025.12.30 ELECTRONICS & TELECOMM RES INST
  • US12512802B2 patent drawing
  • US12512802B2 patent drawing
  • US12512802B2 patent drawing

AI summary

A rendering method of an object-based audio signal and an apparatus for performing the same are provided. The rendering method of an object-based audio signal includes obtaining a rendered audio signal, performing clipping prevention on the rendered audio signal using a first limiter, mixing a signal output by the first limiter using a mixer, and performing clipping prevention on the mixed signal using a second limiter.