Object Control System for Empathetic Joint Viewing

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Solution Overview

Problem

Current technologies lack the ability to provide a joint viewing experience with robots or virtual objects, which could enhance user affinity and motivation during shared activities like gaming or watching movies, by allowing the object to empathize or react to the user's emotions.

Innovation Solution

An object control system that includes a feeling deduction unit, internal state management, action management, and output processing to determine and execute actions based on the user's and object's internal states, enabling the object to react and empathize with the user during shared experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a robot is used as a joint viewing player to empathize with a user, then user affinity and motivation are enhanced, but the system complexity increases due to the need for feeling deduction and internal state management

Engineering Contradiction:
Improveuser affinityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: a feeling deduction unit that analyzes user emotions, an internal state management unit that tracks both user and object states, and an action determination unit that generates appropriate responses. This segmentation allows each module to handle specific tasks independently, managing complexity while achieving empathetic interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An internal state management unit acts as an intermediary between the feeling deduction unit and the action determination unit. This mediator stores and manages the internal states of both the user and the robot, facilitating coordinated responses without requiring direct complex interactions between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the object deduces and reacts to user feelings in real-time, then the joint viewing experience is enhanced, but the processing time and computational load increase

Engineering Contradiction:
Improveempathetic response capabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The internal state of the user and object are continuously tracked and stored in advance through the internal state management unit. By maintaining up-to-date internal states beforehand, the system can quickly determine appropriate actions without extensive real-time computation, reducing processing delays while preserving empathetic responsiveness.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the system manages internal states of both user and object, then the accuracy of action determination improves, but the information processing requirements increase

Engineering Contradiction:
Improveaction determination accuracyVSAvoiddata processing load
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system extracts and stores only the essential internal states (feelings, emotions, and key psychological parameters) of the user and object in separate storage units. By isolating and managing only the critical state information rather than all possible data, the system achieves accurate action determination while keeping data processing requirements manageable.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11759959B2Object control system and object control method
Publication Date: 2023.09.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11759959B2 patent drawing
  • US11759959B2 patent drawing
  • US11759959B2 patent drawing

AI summary

A feeling deduction unit 100 deduces a user's feeling. An internal state management unit 110 manages an internal state of an object and an internal state of a user on the basis of the deduced user's feeling. An action management unit 120 determines an action of the object on the basis of the internal state of the object. An output processing unit 140 causes the object to perform the action determined by the action management unit 120.