Object Detection Interface With Haptic Feedback and Fewer Inputs

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Solution Overview

Problem

There is a need for computer systems to efficiently detect and present characteristics of physical objects to enhance user interaction, reduce cognitive burden, and ensure privacy and security, while minimizing redundant user inputs and conserving processor and battery power.

Innovation Solution

The system employs a touch-sensitive display and intensity sensors to detect and interpret user interactions, providing haptic feedback and presenting object characteristics through intuitive user interfaces, which can include touch-sensitive surfaces and tactile outputs to enhance interaction and privacy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If the system uses touch-sensitive display and intensity sensors to detect user interactions, then user interaction time is reduced and user experience is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser interaction timeVSAvoiddevice complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent combines the display function and touch sensing function into a single integrated touch-sensitive display component. This merging eliminates the need for separate touch sensors and reduces the number of independent components, thereby reducing device complexity while maintaining enhanced user interaction capabilities and reduced interaction time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The touch-sensitive display serves multiple functions: it displays visual information and simultaneously detects user interactions through intensity sensors. This multi-functionality allows the system to reduce user interaction time by providing both visual feedback and interaction detection through a single component, avoiding the need for additional separate components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the system provides haptic feedback and tactile outputs to enhance interaction, then user experience is enhanced, but use of energy increases

Engineering Contradiction:
Improveuser experienceVSAvoiduse of energy
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The haptic feedback and tactile outputs are provided periodically or on-demand based on user interactions rather than continuously. This periodic activation reduces overall energy consumption while still providing enhanced user experience during interaction moments, balancing usability with power conservation.

Inventive Principle:
Principle #19Periodic action

3Use of energy by moving object

If the system minimizes redundant user inputs to conserve battery power, then use of energy is reduced, but measurement precision of user interactions may be affected

Engineering Contradiction:
Improvebattery powerVSAvoidmeasurement precision
Core Design Contradiction:
Use of energy by moving objectVSMeasurement precision

Solution Approach 1:

The patent extracts and eliminates redundant user inputs from the interaction sequence by using the touch-sensitive display to detect and interpret the user's intent more accurately. By removing unnecessary input steps, the system reduces battery power consumption while actually improving measurement precision through better detection of the essential interaction parameters.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260079665A1User interfaces for detecting objects
Publication Date: 2026.03.19 APPLE INC
  • US20260079665A1 patent drawing
  • US20260079665A1 patent drawing
  • US20260079665A1 patent drawing

AI summary

In some embodiments, a computer system detects objects such as physical objects and/or one or more people in the physical environment of the electronic device. In some embodiments, the computer system presents indications of characteristics of the physical objects and/or people. In some embodiments, the physical objects are entry points to physical locations. In some embodiments, the physical objects are people in the physical environment of the computer system.