Inanimate Object Personality Assignment via Machine Cognition

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Solution Overview

Problem

Existing technologies lack the ability to effectively assign and utilize human personality traits to inanimate objects with electronic communication capabilities, limiting their personalized interaction and efficient use.

Innovation Solution

The method involves a system with a processor and memory that obtains information about an object over time, compares it to usage, interaction, and environmental factors, and assigns a personality based on these factors, which is then represented by an avatar or audio, allowing for personalized interactions and alerts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If inanimate objects are equipped with electronic communication capabilities and data processing ability, then they can store and process information to enable personalized interaction, but they lack the ability to effectively assign and utilize human personality traits, limiting their interaction efficiency and user experience

Engineering Contradiction:
Improvepersonalized interaction capabilityVSAvoidutilization efficiency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system changes the parameter of personality assignment by transitioning from no personality to assigned personality traits. It monitors object behavior and dynamically adjusts personality parameters based on usage patterns, interaction factors, and environmental data, enabling the object to adapt its personality characteristics over time to improve user interaction and operational efficiency

Inventive Principle:
Principle #35Parameter changes

2Reliability

If personality traits are assigned to inanimate objects based on monitored information, then user interaction and social media integration are enhanced, but the system complexity increases due to continuous monitoring, comparison, and assignment processes

Engineering Contradiction:
Improveuser interaction qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically monitoring object information, comparing it against usage and interaction factors, and assigning personality traits without requiring manual intervention. The object essentially assigns its own personality based on its observed behavior and environmental context, reducing the need for complex external configuration systems

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system employs feedback mechanisms by continuously monitoring object information and usage patterns, then using this feedback to dynamically adjust and refine personality assignments. This closed-loop approach allows the system to learn from interactions and improve personality assignment accuracy over time, enhancing user interaction quality while managing complexity through adaptive learning

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11380094B2Systems and methods for applied machine cognition
Publication Date: 2022.07.05 AT&T INTELLECTUAL PROPERTY I L P
  • US11380094B2 patent drawing
  • US11380094B2 patent drawing
  • US11380094B2 patent drawing

AI summary

A server may assign human personality traits to inanimate objects. In an example, a server may effectuate operations that include obtaining information about an object over a period; comparing the information to usage factors, interaction factors, or environmental factors that are linked to thresholds for a personality; based on the comparing, assigning the personality to the object; and based on the personality of the object, assigning an avatar to the object.