Objective-Effectuators for Dynamic Actions in Synthesized Reality

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Solution Overview

Problem

Existing devices are ineffective in presenting representations of objects associated with actions in synthesized reality settings, particularly those related to characters and equipment from fictional materials.

Innovation Solution

A system and method for generating and presenting objective-effectuators in synthesized reality settings, characterized by predefined actions and visual rendering attributes, which determine and modify actions based on contextual information to effectuate objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If previously available devices present synthesized reality settings, then virtual and augmented settings can be generated, but representations of objects associated with actions (characters and equipment from fictional materials) cannot be effectively presented

Engineering Contradiction:
Improveability to present representations of objects associated with actionsVSAvoideffectiveness in presenting characters and equipment
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system creates virtual copies of characters and equipment from fictional materials by extracting visual attributes and action patterns from source materials (movies, games, books). These copied representations are then instantiated in the synthesized reality setting, allowing faithful reproduction of fictional objects without requiring physical props or actors.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system implements dynamic action generation where objective-effectuators automatically determine and execute sequences of actions based on contextual information from the synthesized reality setting. This allows characters and equipment to perform context-appropriate actions dynamically rather than following pre-scripted sequences, enhancing realism and adaptability.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If synthesized reality settings include virtual replacements of physical settings, then immersive experiences are achieved, but interaction with objects associated with actions is ineffective

Engineering Contradiction:
Improveuser interaction with characters and equipmentVSAvoideffectiveness of object representation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The objective-effectuator system operates autonomously by automatically determining contextual information, selecting appropriate actions from predefined sets, and executing action sequences without requiring direct user programming or control. This self-service capability allows complex character and equipment interactions to occur naturally within the synthesized reality setting.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously determines contextual information from the synthesized reality setting and uses this feedback to adjust and modify action sequences for objective-effectuators. This closed-loop feedback mechanism ensures that character and equipment behaviors remain appropriate and effective as the setting evolves.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12380334B2Objective-effectuators in synthesized reality settings
Publication Date: 2025.08.05 APPLE INC
  • US12380334B2 patent drawing
  • US12380334B2 patent drawing
  • US12380334B2 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods for presenting objective-effectuators in synthesized reality settings. In various implementations, a device includes a non-transitory memory and one or more processors coupled with the non-transitory memory. In some implementations, a method includes instantiating an objective-effectuator into a synthesized reality setting. In some implementations, the objective-effectuator is characterized by a set of predefined actions and a set of visual rendering attributes. In some implementations, the method includes obtaining an objective for the objective-effectuator. In some implementations, the method includes determining contextual information characterizing the synthesized reality setting. In some implementations, the method includes generating a sequence of actions from the set of predefined actions based on the contextual information and the objective. In some implementations, the method includes modifying the objective-effectuator based on the sequence of actions.