Oblique Scattering Body for Compact Surface Light Source

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Solution Overview

Problem

Conventional surface light sources are inefficient and bulky, lacking in color mixing and uniform illumination, especially in applications like liquid crystal display backlighting, due to their limited geometrical dimensions and emission characteristics.

Innovation Solution

A surface light source comprising optoelectronic semiconductor chips and a scattering body that deflects primary radiation into oblique main emission directions, allowing for a compact, high-efficiency design with uniform radiation and sufficient color mixing, achieved by using a scattering body with a specific shape and orientation relative to the semiconductor chips.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional surface light sources are used, then they provide illumination, but they are inefficient and have large geometrical dimensions

Engineering Contradiction:
Improvelight source efficiencyVSAvoidgeometrical dimensions
Core Design Contradiction:
ProductivityVSVolume of moving object

Solution Approach 1:

The patent transitions from point light sources to an extended surface light source by distributing multiple semiconductor chips across a planar array. This dimensional change from 0D to 2D enables compact integration while maintaining high efficiency, as the surface emits light uniformly across its area rather than from a single point, thereby improving productivity without increasing volume.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent combines multiple semiconductor chips into a single integrated surface light source structure. By merging numerous individual light-emitting elements into one unified device with a common scattering body, the system achieves high efficiency through collective emission while maintaining compact dimensions, resolving the contradiction between productivity and volume.

Inventive Principle:
Principle #5Merging (Combining)

2Illumination intensity

If conventional surface light sources are used, then they provide illumination, but they lack uniform illumination and color mixing

Engineering Contradiction:
Improveuniformity of illuminationVSAvoidemission characteristics
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent introduces a scattering body as an intermediary element positioned between the semiconductor chips and the output surface. This scattering body receives light from multiple chips and redistributes it uniformly across the surface, achieving homogeneous illumination and effective color mixing without requiring complex individual chip control, thus improving illumination uniformity while managing device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent applies local quality by positioning scattering bodies in specific locations relative to each semiconductor chip. Each scattering body is locally optimized to distribute light from its associated chip(s) in a controlled manner, ensuring that each region of the surface receives uniform illumination and appropriate color mixing, thereby achieving overall uniformity through localized optimization.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If the scattering body is disposed downstream of the radiation main side, then it scatters the primary radiation, but it increases the structural height

Engineering Contradiction:
Improveoptical efficiencyVSAvoidstructural height
Core Design Contradiction:
Ease of operationVSLength of moving object

Solution Approach 1:

The patent applies partial action by using a scattering body that is optimized to provide sufficient scattering function without excessive height. The scattering body is designed with minimal thickness required to achieve the necessary light redistribution and color mixing, thereby maintaining high optical efficiency while keeping the structural height compact and acceptable for the application.

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution enables a compact, high-efficiency surface light source with uniform illumination and efficient color mixing, suitable for general lighting and liquid crystal display backlighting, while maintaining a small structural height and preferred polarization.

Implementation Method 1

The at least one scattering body (3) is configured for scattering the primary radiation (P)

Methodology Applied
Scientific EffectScattering: Scattering

Data Source

PatentUS9461218B2Surface light source
Publication Date: 2016.10.04 OSRAM OLED
  • US9461218B2 patent drawing
  • US9461218B2 patent drawing
  • US9461218B2 patent drawing

AI summary

In at least one embodiment, a surface light source includes one or a more optoelectronic semiconductor chips having a radiation main side for generating a primary radiation. A scattering body is disposed downstream of the radiation main side along a main emission direction of the semiconductor chips. The scatting body is designed for scattering the primary radiation. A main emission direction of the scattering body is oriented obliquely with respect to the main emission direction of the semiconductor chip.