Odds-Based Card Game System with Face-Up Deal

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Solution Overview

Problem

Existing poker games, particularly Texas Hold'em, disadvantage non-skilled players against skilled players, and there is a need for new variations where players can frequently see each other's cards and play against a dealer rather than other players, with more frequent showdowns or all-in situations, and where the inventory of cards is not replenished after each play.

Innovation Solution

A gaming system and method where players wager against a house or dealer, with payouts inversely proportional to their chances of winning, allowing players to place wagers based on their odds of beating the dealer's hand, and all cards are dealt face-up for transparency, eliminating the need for bluffing and skill-based strategies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If poker is played with traditional face-down cards and skill-based strategies, then skilled players have an advantage, but non-skilled players are disadvantaged

Engineering Contradiction:
Improveease of playing for non-skilled playersVSAvoidfairness of competition
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent inverts the traditional poker paradigm by dealing all cards face-up instead of face-down. This inversion eliminates the need for bluffing and skill-based strategies, allowing non-skilled players to compete on equal footing with skilled players while maintaining fair competition through transparent odds-based payouts

Inventive Principle:
Principle #13The other way round (Inversion)

2Productivity

If players play against each other with hidden cards, then skill and bluffing are important, but showdowns occur less frequently

Engineering Contradiction:
Improvefrequency of showdownsVSAvoidcomplexity of game rules
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

By dealing all cards face-up from the outset, the patent eliminates the need for complex bluffing strategies and extended betting rounds. This simplification leads to more frequent showdowns where players can directly compare hands, increasing productivity while reducing rule complexity

Inventive Principle:
Principle #13The other way round (Inversion)

3Duration of action of moving object

If the card inventory is replenished after each play, then the game continues smoothly, but the odds of achieving certain events change

Engineering Contradiction:
Improvecontinuity of game playVSAvoidaccuracy of odds calculation
Core Design Contradiction:
Duration of action of moving objectVSMeasurement precision

Solution Approach 1:

The patent implements dynamic odds calculation that adjusts in real-time based on the current state of the shoe. The system continuously monitors which cards have been played and recalculates payouts to reflect the changing probability of achieving certain events, maintaining measurement precision while the game continues without replenishing cards

Inventive Principle:
Principle #15Dynamics

4Loss of information

If all cards are dealt face-up for transparency, then players can view all cards for fair play, but the element of bluffing is eliminated

Engineering Contradiction:
Improveinformation transparencyVSAvoidstrategic options available
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent eliminates information asymmetry by dealing all cards face-up, achieving complete information transparency. This removes the need for bluffing and traditional poker strategy, replacing it with odds-based decision making where players bet according to the mathematical probability of achieving certain hand events

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent changes the fundamental parameter of card visibility from hidden to exposed. This parameter change transforms the game from one of psychological strategy and bluffing to one of mathematical probability and odds calculation, providing a different but equally valid strategic approach

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8398473B2Gaming system, gaming device, and method providing a card game with payouts based on odds of achieving certain events
Publication Date: 2013.03.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US8398473B2 patent drawing
  • US8398473B2 patent drawing
  • US8398473B2 patent drawing

AI summary

A gaming device includes a poker game where two cards are dealt face-up to at least one player and to a dealer. The gaming device enables the player to place an optional wager based on the initially dealt two card hand. A pay out for the optional wager is determined based on the probability that the final player hand will outrank the final dealer hand. The pay out is inversely proportional to the probability that the player will win. Therefore, if the player has a high probability of winning, the associated pay out will be relatively small. Also, if the player has a low probability of winning, the associated pay out will be relatively small. The gaming device enables the player to place multiple wager after each of a plurality of community cards are dealt, where the associated pay out changes according to a revised probability of winning.