Off-Device Computation for High Fidelity AR Recording

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Solution Overview

Problem

Current augmented and virtual reality devices cannot fully record high fidelity experiences due to processing and memory limitations, resulting in low fidelity recordings of computer-generated imagery and digital objects.

Innovation Solution

Off-device computation systems that capture and transmit video and audio data to a server for rerendering and compositing with real-world data, enhancing the fidelity of the recorded experience by processing and rendering at higher resolutions and frame rates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If AR/VR devices attempt to record high fidelity experiences locally, then recording quality would improve, but device processing and memory limitations prevent achieving high fidelity

Engineering Contradiction:
Improverecording fidelityVSAvoiddevice processing capability
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent extracts the high-fidelity rendering computation from the AR/VR device to a remote server. The device captures only essential sensor data and AR object data, while the server performs the computationally intensive rerendering at high fidelity, thereby resolving the contradiction between desired recording quality and device processing limitations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces a server as an intermediary between the AR/VR device and the final recording output. The server acts as a mediator that receives low-fidelity captured data, rerenders it at high fidelity, and returns the enhanced recording, enabling high-fidelity recording without requiring the device itself to have high processing capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If AR/VR devices use local processing for high fidelity recording, then recording quality improves, but device memory and processing power are insufficient

Engineering Contradiction:
Improverecording fidelityVSAvoiddevice memory capacity
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent extracts the memory-intensive rendering operations from the device to the server. By capturing only essential data locally (sensor data, AR object data) and performing the memory-intensive rerendering on the server, the system achieves high-fidelity recording without requiring large device memory capacity.

Inventive Principle:
Principle #2Taking out (Extraction)

3Manufacturing precision

If AR/VR devices perform high fidelity rendering locally, then output quality improves, but processing time and computational resources are insufficient

Engineering Contradiction:
Improverendering qualityVSAvoidprocessing throughput
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent extracts the computationally intensive high-fidelity rendering process from the device to a remote server with greater computational resources. This allows the device to capture data efficiently while the server performs the resource-intensive rerendering, achieving high rendering quality without bottlenecking the device's processing throughput.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a high-fidelity copy of the AR/VR experience by rerendering the captured scene data on the server. Instead of requiring the device to produce the high-fidelity output directly, the system captures the essential data and generates a high-fidelity copy through server-side processing, thereby achieving high output quality without compromising device productivity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10110871B2Recording high fidelity digital immersive experiences through off-device computation
Publication Date: 2018.10.23 DISNEY ENTERPRISES INC
  • US10110871B2 patent drawing
  • US10110871B2 patent drawing
  • US10110871B2 patent drawing

AI summary

Systems and methods are described for recording high fidelity augmented reality or virtual reality experiences through off-device computation. In one implementation, an augmented reality system renders an augmented reality object overlaid over a real-world environment; captures video and audio data of the real-world environment during rendering of the augmented reality object; and stores augmented reality object data associated with the rendered augmented reality object. The augmented reality system transmits the augmented reality object data to a server that rerenders the augmented reality object based on the transmitted augmented reality object data to create rerendered augmented reality object data. The augmented reality system receives the rerendered augmented reality object data or a video of the rerendered augmented reality object data composited with the captured video and audio data.