Off-Screen Buffer Management for Satellite Display Latency

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Solution Overview

Problem

Satellite television systems face challenges in minimizing delay between signal reception and display, as well as in efficiently managing graphics such as program guides and screen savers, due to the complexity and cost of set-top boxes, which require frequent data transmission between server and client devices.

Innovation Solution

The system employs an off-screen buffer and an on-screen buffer to minimize data transmission by using an allocate buffer command signal to reserve an off-screen buffer, storing graphics data in the off-screen buffer, and then transferring it to the on-screen buffer for display, thereby reducing the need for frequent data transmission and improving display efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If graphics data is transmitted frequently from server to client for display updates, then display quality and responsiveness are improved, but data transmission overhead and network bandwidth consumption increase

Engineering Contradiction:
Improvedisplay responsivenessVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
SpeedVSLoss of energy

Solution Approach 1:

The server performs preliminary actions by pre-processing graphics data into two distinct formats: displayable graphics data for immediate rendering, and off-screen buffer data for subsequent operations. This preliminary segmentation allows the client to receive comprehensive graphics information in one transmission while enabling selective updating of only changed regions, thereby reducing subsequent transmission requirements and maintaining display responsiveness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The graphics data is segmented into two functional components: displayable graphics data that is immediately rendered to the user, and off-screen buffer data that serves as a temporary storage for intermediate graphical operations. This segmentation allows the system to process and transmit data more efficiently by separating immediate display requirements from deferred graphical updates, reducing overall transmission overhead.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If set-top box components are increased to handle graphics processing, then display capability is improved, but device cost and complexity increase

Engineering Contradiction:
Improvegraphics display capabilityVSAvoidset-top box complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

An off-screen buffer is introduced as an intermediary data structure between the server's graphics processing and the client's display output. This buffer serves as a temporary holding area that decouples the complex graphics processing operations from the final display rendering, allowing the set-top box to handle sophisticated graphics operations while maintaining simpler local processing requirements and reducing the need for expensive local graphics hardware.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of graphics data in an off-screen buffer that can be manipulated and updated independently from the displayed output. Instead of requiring the set-top box to continuously process and regenerate display data, the system maintains a copy in the off-screen buffer that can be selectively updated and transferred to the display buffer only when changes occur, reducing processing complexity and hardware requirements.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If buffer allocation is performed for each graphics update, then display flexibility is improved, but transmission frequency and overhead increase

Engineering Contradiction:
Improvebuffer management flexibilityVSAvoiddata transmission efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The off-screen buffer serves multiple functions within the graphics processing system: it acts as temporary storage for graphical data, serves as a workspace for graphical operations, and functions as a source for generating display updates. This multi-functionality eliminates the need to create separate buffer structures for each graphics operation, allowing the system to maintain high flexibility in buffer management while reducing transmission overhead through reusable buffer structures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8521810B1Method and system for controlling a display buffer in a content distribution system
Publication Date: 2013.08.27 DIRECTV LLC
  • US8521810B1 patent drawing
  • US8521810B1 patent drawing
  • US8521810B1 patent drawing

AI summary

A system and method for displaying graphics in a content distribution system includes a client device and a server device that communicates an allocate buffer command signal to the client device. The client device reserves an off-screen buffer having buffer identifier associated therewith and communicates a buffer response signal comprising the buffer identifier to the server device. The server device communicates a write command signal comprising graphics data and the buffer identifier to the client device. The client device stores the graphics data in an off-screen buffer in response to write command signal, transfers the graphics data from the off-screen buffer to an on-screen buffer and displays graphics corresponding to the graphics data on a display associated with the client device. A bit blit command may be used to transfer the graphics data from the off-screen buffer to the on-screen buffer.