Off-Screen Virtual Object Indicators for MOBA Visual Fields

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Solution Overview

Problem

Existing information display methods in multiplayer online battle arena (MOBA) games limit the display of virtual objects outside the visual field, leading to reduced information availability and user interaction precision.

Innovation Solution

The method involves obtaining the position of a second virtual object relative to a first virtual object and displaying indication information of the second object in a target region outside the visual field picture, enhancing the display of information and improving user interaction precision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If indication information of virtual objects outside the visual field is not displayed, then the visual field picture remains clear and uncluttered, but information availability and user interaction precision are reduced

Engineering Contradiction:
Improveinformation availabilityVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extends the display space from the two-dimensional visual field picture to include a target region beyond the visual field boundaries. Indication information of virtual objects outside the visual field is displayed in this extended target region, effectively adding a spatial dimension for information presentation. This resolves the contradiction by providing additional information without cluttering the original visual field picture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display area is segmented into two distinct regions: the visual field picture for primary gameplay view and the target region for supplementary information. By separating the display functions, the patent allows clear presentation of both the main game scene and additional virtual object information without mutual interference, thus improving information availability while maintaining visual clarity.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the visual field picture displays only information within the current view, then the display remains simple and focused, but user interaction precision with virtual objects outside the view is impaired

Engineering Contradiction:
Improveuser interaction precisionVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent expands the effective display area by introducing a target region beyond the visual field picture boundaries. This extension allows indication information of virtual objects to be displayed even when they are outside the current visual field, thereby improving user interaction precision without significantly increasing the complexity of the core visual field area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The target region acts as an intermediary display zone that bridges the gap between the visual field picture and virtual objects located outside the view. By placing indication information in this intermediate region, the system enables users to interact with and perceive virtual objects that would otherwise be completely invisible, thus improving interaction precision while maintaining a focused visual field.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250288907A1Information display method and apparatus, device, and storage medium
Publication Date: 2025.09.18 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250288907A1 patent drawing
  • US20250288907A1 patent drawing
  • US20250288907A1 patent drawing

AI summary

In a display method, a position of a second virtual object is obtained, and when the second virtual object is within a target region outside a visual field picture, indication information of the second virtual object can be displayed at an edge of the current visual field picture, thereby achieving an effective prompt of the information of the second virtual object, and increasing an amount of information displayed in the visual field picture. In addition, the displayed information may be directed to features not shown in the visual field picture, so that an information display effect in a game match is better.