Offline User Profile Interaction via AI Animation

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Solution Overview

Problem

Current communication technologies, such as video conferencing and social networking, require users to be online and connected for face-to-face interactions, limiting communication with offline or unconnected individuals, especially in scenarios like celebrity-fan interactions where real-time chat is not feasible.

Innovation Solution

A method for realistically interacting with user profiles on social media networks by receiving user requests, analyzing them, and displaying information through videos or animations showing the user's face and body movements, even when the user is offline or not connected, using AI-based models and databases for image processing, social media environment data, and human body model generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-time video conferencing is used for face-to-face communication, then communication quality is improved, but user availability and connectivity requirements worsen the accessibility

Engineering Contradiction:
Improvecommunication qualityVSAvoiduser availability requirement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system pre-processes user data including images, videos, and text responses before the user is actually contacted. This preliminary preparation allows the chatbot to generate realistic user representations and pre-compute responses, so that when a communication request arrives, the system can quickly assemble a convincing simulation without requiring the actual user to be available in real-time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a digital copy or simulation of the user through chatbot technology. Instead of requiring the actual user to participate in real-time communication, the system generates a virtual representation using the user's profile data, images, and pre-collected information. This copy can interact with others without the original user needing to be present, thereby maintaining communication quality while removing availability constraints.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If celebrity fans want to interact with their favorite celebrities, then fan engagement is improved, but the celebrity's time and availability worsen the scalability

Engineering Contradiction:
Improvefan engagement capabilityVSAvoidcelebrity time availability
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system creates multiple virtual instances or copies of the celebrity that can simultaneously interact with numerous fans. Each fan receives a personalized interaction experience through the chatbot, which simulates the celebrity's communication style using pre-collected data. This allows unlimited fan engagement without consuming the celebrity's actual time, as the virtual copies handle all interactions independently and concurrently.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The chatbot system enables the celebrity's digital representation to serve itself in interactions with fans. The pre-trained model automatically generates appropriate responses based on fan messages, eliminating the need for the celebrity's direct involvement in each interaction. The system serves itself by autonomously managing all fan communications using the celebrity's profile data and communication patterns.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If offline users want to communicate with connected users, then communication accessibility is improved, but the lack of real-time interaction worsens the immersion quality

Engineering Contradiction:
Improvecommunication accessibilityVSAvoidinteraction realism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system pre-processes and stores comprehensive user data including multiple images, videos, text responses, and communication patterns before offline communication occurs. This preliminary data collection and processing enables the chatbot to generate highly realistic simulations of the offline user, maintaining interaction quality even when the actual user is not present. The pre-computed responses and visual assets ensure that offline users experience immersive communication despite the asynchronous nature of the interaction.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20190045270A1Intelligent Chatting on Digital Communication Network
Publication Date: 2019.02.07 TRY & BUY FASHIONS PVT LTD
  • US20190045270A1 patent drawing
  • US20190045270A1 patent drawing
  • US20190045270A1 patent drawing

AI summary

A method for realistically interacting with user profile on a social media network, the social media network represents a network of various user profiles owned by their users wherein the user profiles are connected to each other with various level of relationship or non-connected, and the user profile comprising an image having face of the user, the method includes:receiving a user request related to one of a user profile on the social media network, wherein the user request is for interacting with the user owning the user profile;analysing the user request and providing a displaying information from at least one of a user profile initial information or a user profile activity information, or combination thereof, based on the user request,wherein the displaying information is a video or animation showing the face of the user,wherein the user profile initial information is an information provided while creating the user profile on the social media network or updated in the user profile,wherein the user profile activity information is an information derived from various activities carried out by the user through its user profile on the social media network, wherein the user profile activity information comprises at least one of relationship information between the user profiles, contents posted using the user profile, sharing of contents posted by other user profiles, annotating of contents posted by user profile, or combination thereof.