Grasp and Tug Toy with Offset Lobes for Grip Challenge

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Solution Overview

Problem

There is a segment of the population seeking simpler, analog toys and face-to-face experiences, as they feel overwhelmed by the rapid advancement of technology in gaming and virtual reality, leading to a need for traditional play options.

Innovation Solution

A grasp and tug toy with a solid body featuring two rotationally offset lobes, each with unique concavities designed for thumb and finger grip, allowing for competitive play between two players by leveraging finger strength and grip dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex technology and virtual reality systems are used for entertainment, then engagement and immersion are improved, but simplicity and face-to-face interaction are lost

Engineering Contradiction:
ImproveengagementVSAvoidtechnology complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the core essence of play - physical interaction and competition - from complex technological systems. The grasp and tug toy removes all electronic components, screens, and digital interfaces, leaving only the fundamental mechanical elements needed for face-to-face engagement, thus resolving the contradiction between engagement and technology complexity

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The toy is designed to be completely self-contained and self-sufficient, requiring no external power sources, batteries, or electronic systems. The mechanical design allows the toy to function entirely through the physical interaction of two players, eliminating dependency on complex technology while maintaining full play value

Inventive Principle:
Principle #25Self-service

2Ease of operation

If traditional simple toys are used, then face-to-face interaction is improved, but engagement and competitiveness are reduced

Engineering Contradiction:
ImprovesimplicityVSAvoidengagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The toy features asymmetric lobe designs with different concavity patterns on each side, creating varied grip challenges that increase competitiveness. The non-uniform geometry provides different tactile feedback and grip stability, making the simple mechanical interaction more engaging and strategically interesting while maintaining ease of operation

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The toy incorporates dynamic elements through its rotational offset lobes and asymmetric concavities, which create changing grip conditions as the toy rotates during play. This dynamic geometry maintains simplicity in construction while significantly enhancing engagement through unpredictable tactile feedback and competitive strategy

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If lobes are rotationally offset with asymmetric concavities, then grip challenge and competitiveness are improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improvegrip challengeVSAvoidlobe alignment precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The toy body is segmented into distinct lobes with clearly defined concavity features, allowing each element to be manufactured and verified independently. This segmentation enables modular quality control where the rotational offset and asymmetric concavities can be precisely controlled through separate manufacturing steps, reducing the overall precision burden while maintaining the grip challenge

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10449437B1Grasp and tug toy
Publication Date: 2019.10.22 CURTIS CHRISTOPHER P
  • US10449437B1 patent drawing
  • US10449437B1 patent drawing
  • US10449437B1 patent drawing

AI summary

A toy is used for play between two players who grasp and tug at the toy in an attempt to wrest the toy from the other player's grasp. The toy has a solid body with two identical lobes arranged on a long axis of the body on opposed sides of the body. The lobes each have a truncated ovate shape with a base, and the bases of the lobes proximate to each other. The lobes are rotationally offset with respect to each other about the long axis.