Omnidirectional Modular Tile Floors for Sensor-Responsive User Movement

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Solution Overview

Problem

Current immersive experiences, such as gaming devices and simulation systems, often restrict user movement to predefined and unnatural paths, limiting engagement and immersion.

Innovation Solution

A modular tile floor with independently moving tiles, sensors to detect user orientation and position, and a processor to adjust visual content and tile movement accordingly, allowing natural and unique user movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If predefined movement paths are used in simulation systems, then system control is simplified, but user engagement and immersion are reduced

Engineering Contradiction:
Improvesystem controlVSAvoiduser movement freedom
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The floor system transitions from static predefined paths to dynamic responsive surfaces that adapt in real-time to user movements and interactions, allowing the floor to move and reshape based on user actions while maintaining system controllability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates sensors to detect user position, orientation, and movement, providing real-time feedback that allows the floor and visual content to respond dynamically to user actions, creating an adaptive experience that balances control with user freedom

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If users are allowed to move freely on the floor, then immersion is enhanced, but boundary crossing and system control become problematic

Engineering Contradiction:
Improveuser movement freedomVSAvoidboundary enforcement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The floor boundaries are made dynamic rather than fixed, allowing the floor to actively respond to user movements and gently guide users back within boundaries through controlled floor motion, maintaining immersion while ensuring reliability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system detects user movements toward boundaries and applies counter-actions through floor movement to prevent boundary crossing before it occurs, maintaining immersion while enforcing system limits

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS12386413B2Modular omnidirectional actuated floors providing an interactive user experience
Publication Date: 2025.08.12 DISNEY ENTERPRISES INC
  • US12386413B2 patent drawing
  • US12386413B2 patent drawing
  • US12386413B2 patent drawing

AI summary

An interactive user experience system is disclosed. The system includes a processor, a display in electrical communication with the processor and configured to display a visual content of interactive content, a modular tile floor in electrical communication with the processor and including a plurality of tiles configured to move independently to induce or respond to a desired motion for a user in contact with the modular tile floor, a sensor in electrical communication with the processor. The sensor detects at least one of an orientation or a position of the user on the modular tile floor, and based on the detected orientation or position of the user, the processor modifies at least one of the visual content or a movement of the plurality of tiles.