One-Tap Fire Button for Mobile Shooter Games
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Solution Overview
Problem
In shooter games on mobile terminals, controlling a virtual firearm to shoot in an ADS state is complex and inefficient, requiring separate taps for the ADS and fire buttons.
Innovation Solution
A first fire button is designed to trigger both the ADS and fire functions, allowing a virtual firearm to enter an ADS state and shoot simultaneously when the button is activated, enabling one-tap ADS and fire capability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If separate ADS and fire buttons are used, then the shooting control function is complete, but the operation complexity increases and efficiency decreases
Solution Approach 1:
The patent combines the ADS button and fire button into a single integrated control button. When activated, this unified button simultaneously triggers both the ADS state (aiming down sights) and the firing action, eliminating the need for separate buttons and reducing operational steps from two taps to one tap.
Solution Approach 2:
The integrated fire button serves multiple functions: it can trigger ADS and fire simultaneously, or trigger only fire depending on the current state. This multi-functional design allows a single button to replace what previously required two separate buttons, simplifying the control interface while maintaining complete shooting control functionality.
2Productivity
If separate ADS and fire buttons are used, then the shooting control function is complete, but the operation time increases
Solution Approach 1:
By merging the ADS and fire triggers into a single button activation, the patent reduces the time required to perform shooting operations. Instead of requiring sequential taps on two separate buttons, the player can complete both ADS and fire actions with a single tap, directly reducing operation time and improving shooting efficiency.
Solution Approach 2:
The system prepares the ADS state as a preliminary action that is automatically triggered when the fire button is activated. This preliminary setup of the aiming state occurs simultaneously with the firing action rather than requiring a separate prior step, thereby reducing the total time needed to execute a shooting command.
3Measurement precision
If separate ADS and fire buttons are used, then the control precision is maintained, but the operation complexity increases
Solution Approach 1:
The patent merges ADS and fire controls into one button while maintaining shooting precision through conditional logic. The system determines whether to enter ADS state or directly fire based on the current state and triggers, ensuring that the precision of aiming and firing is preserved even though the control interface is simplified to a single button.
Data Source
AI summary
A virtual object control method includes displaying a user interface (UI) that includes a first fire button being an operation control configured to trigger to aim down sights (ADS) and fire. When a trigger signal corresponding to the first fire button is received, a virtual firearm enters an ADS state. When a fire condition is satisfied and the virtual firearm is in the ADS state, the virtual firearm can shoot. A one-tap ADS and fire capability is implemented which improves operation efficiency.


