Online Event User Substitution Through Tokenized Participation States
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Solution Overview
Problem
In online multi-user events, such as games, when a player leaves, their role or state is often abandoned, causing progress stagnation or disadvantage to remaining players, especially if no substitute is nearby.
Innovation Solution
A mechanism to store a participant's event participation state as a token, which can be sent to prospective substitute users via social media, allowing selection based on historical data for a suitable replacement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player leaves the game midway, then the player can exit the event, but the role or state is abandoned causing progress stagnation
Solution Approach 1:
The system creates a copy of the abandoned role's state information and stores it on the server. This copied state can then be transferred to a substitute player, allowing the event progress to continue without stagnation while the original player can freely leave.
Solution Approach 2:
The system preemptively stores the role state information on the server before the player completely leaves. This preliminary action ensures that the state is preserved and can be quickly transferred to a substitute, minimizing progress stagnation.
2Productivity
If abandoned roles are taken over by nearby players, then the roles can be revived, but only players in physical vicinity can access them
Solution Approach 1:
The server acts as an intermediary that stores and manages role state information. Instead of requiring direct physical proximity between players, the server mediates the transfer of state information to substitute players selected through social media, expanding the pool of potential substitutes beyond physical vicinity.
Solution Approach 2:
The system transitions from physical-space-based substitute selection (players in physical vicinity) to social-media-space-based selection (players connected through social networks). This dimensional change allows any connected player to become a substitute regardless of physical location.
3Adaptability or versatility
If participation state is stored and tokens are sent via social media, then substitute selection flexibility increases, but system complexity increases
Solution Approach 1:
The system extracts the role state information from the game client and stores it separately on the server. This separation allows the complex state management to be handled independently, with the game client focusing on gameplay while the server manages state persistence and transfer.
Data Source
AI summary
Generally disclosed herein is an approach for enabling a substitute user to continue from the original user's saved participation state when the original user left an online multi-user event. The original user's state may be stored as a token. The stored token may be generated based on a plurality of parameters including, but not limited to, the user's role, achievement, skills, and position. The stored token may be sent with an invitation to multiple prospective substitute users. One of the prospective substitute users may accept the invitation by downloading the token. The accepted prospective substitute user may participate in the online multi-user event continuing from the original user's saved state.


