Online Event User Substitution Through Tokenized Participation States

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Solution Overview

Problem

In online multi-user events, such as games, when a player leaves, their role or state is often abandoned, causing progress stagnation or disadvantage to remaining players, especially if no substitute is nearby.

Innovation Solution

A mechanism to store a participant's event participation state as a token, which can be sent to prospective substitute users via social media, allowing selection based on historical data for a suitable replacement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player leaves the game midway, then the player can exit the event, but the role or state is abandoned causing progress stagnation

Engineering Contradiction:
ImprovePlayer ability to leave eventVSAvoidEvent progress
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system creates a copy of the abandoned role's state information and stores it on the server. This copied state can then be transferred to a substitute player, allowing the event progress to continue without stagnation while the original player can freely leave.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system preemptively stores the role state information on the server before the player completely leaves. This preliminary action ensures that the state is preserved and can be quickly transferred to a substitute, minimizing progress stagnation.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If abandoned roles are taken over by nearby players, then the roles can be revived, but only players in physical vicinity can access them

Engineering Contradiction:
ImproveRole revivalVSAvoidSubstitute selection flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The server acts as an intermediary that stores and manages role state information. Instead of requiring direct physical proximity between players, the server mediates the transfer of state information to substitute players selected through social media, expanding the pool of potential substitutes beyond physical vicinity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system transitions from physical-space-based substitute selection (players in physical vicinity) to social-media-space-based selection (players connected through social networks). This dimensional change allows any connected player to become a substitute regardless of physical location.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If participation state is stored and tokens are sent via social media, then substitute selection flexibility increases, but system complexity increases

Engineering Contradiction:
ImproveSubstitute selection flexibilityVSAvoidSystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extracts the role state information from the game client and stores it separately on the server. This separation allows the complex state management to be handled independently, with the game client focusing on gameplay while the server manages state persistence and transfer.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12350593B2User substitution in online multi-user event
Publication Date: 2025.07.08 ROVI PRODUCT CORP
  • US12350593B2 patent drawing
  • US12350593B2 patent drawing
  • US12350593B2 patent drawing

AI summary

Generally disclosed herein is an approach for enabling a substitute user to continue from the original user's saved participation state when the original user left an online multi-user event. The original user's state may be stored as a token. The stored token may be generated based on a plurality of parameters including, but not limited to, the user's role, achievement, skills, and position. The stored token may be sent with an invitation to multiple prospective substitute users. One of the prospective substitute users may accept the invitation by downloading the token. The accepted prospective substitute user may participate in the online multi-user event continuing from the original user's saved state.