Online Game Text Message Filtering and Prioritization

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Solution Overview

Problem

Players in online games and virtual worlds face overwhelming text message loads due to simultaneous interactions with numerous players, making it difficult to follow important messages amidst a flood of irrelevant information, as existing techniques fail to differentiate message importance effectively.

Innovation Solution

A system and method that analyzes player profiles to identify text of interest, displaying it concurrently within the chat box while filtering out non-essential messages, allowing players to focus on main conversations and actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If all text messages are displayed in the chat box, then complete information is provided to the player, but information overload occurs and the player cannot focus on important messages

Engineering Contradiction:
Improveinformation completenessVSAvoidmessage processing ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system extracts only the relevant portions of text messages that match the player's profile interests, displaying them prominently while filtering out irrelevant content. This selective extraction resolves the contradiction by providing complete information for matching messages while eliminating information overload from non-matching messages.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The chat box displays different types of messages with different visual qualities - matched messages are highlighted or emphasized while unmatched messages are suppressed or shown differently. This local differentiation allows the player to easily identify important messages without being overwhelmed by all messages equally.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If the chat box size is increased to display more messages, then more information is visible, but the game interface becomes cluttered and harder to navigate

Engineering Contradiction:
Improvechat box display areaVSAvoidinterface navigability
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

Instead of increasing the chat box size to show more messages, the system extracts and displays only the relevant messages within the existing chat box area. This maintains a clean interface while ensuring important information is visible and accessible.

Inventive Principle:
Principle #2Taking out (Extraction)

3Ease of operation

If conventional filtering techniques are applied to reduce messages, then information load decreases, but the signal-to-noise ratio of valuable messages is not improved

Engineering Contradiction:
Improvemessage processing easeVSAvoidmessage relevance detection
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system performs preliminary analysis of each incoming message against the player's profile before display, pre-filtering content based on predicted relevance. This preliminary action ensures that only messages with high signal-to-noise ratio are presented to the player, improving both processing ease and relevance detection accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses the player's profile information as feedback to continuously refine message filtering and selection, ensuring that displayed messages consistently match player interests and maintain high relevance throughout the gaming session.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8616970B2System and method for managing a multiplicity of text messages in an online game
Publication Date: 2013.12.31 GENESEE VALLEY INNOVATIONS LLC
  • US8616970B2 patent drawing
  • US8616970B2 patent drawing
  • US8616970B2 patent drawing

AI summary

A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.