Online Game Player Replacement via Identity Copying

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Solution Overview

Problem

In online gaming, player replacements often disrupt gameplay, leading to a negative experience for other players due to the loss of interaction and potential hesitation to join games due to limited time, as existing systems lack seamless transition methods.

Innovation Solution

Implementing methods for seamless player replacement in online games by associating players with online identities and allowing for one-way or two-way identity swaps, initiated by game rules or player requests, using network-enabled devices to manage these transitions with minimal disruption, and potentially involving AI for temporary replacements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player leaves the game, then the player can pursue other activities, but the other players experience disruption and loss of interaction

Engineering Contradiction:
Improveplayer flexibilityVSAvoidgameplay continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system creates a copy of the player's online identity that can be transferred to another player. When a player leaves, their identity is copied to a replacement player, maintaining the presence and interaction continuity in the game world while allowing the original player to pursue other activities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The online identity serves as an intermediary between players and the game world. This identity can be transferred from one player to another, acting as a mediator that maintains gameplay continuity while allowing player flexibility. The identity carries the player's presence, interactions, and game state forward.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a player joins with limited time availability, then the player can participate briefly, but the player hesitates to join due to potential disruption

Engineering Contradiction:
Improveplayer participationVSAvoidgameplay disruption
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

A player with limited time can join by taking over an existing online identity rather than creating a new presence. This copying mechanism allows them to participate immediately without disrupting the game flow, as the identity already has established interactions and context that continue seamlessly.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system prepares online identities in advance that can be transferred to players who join with limited time availability. These pre-established identities come with existing game context, relationships, and state information, allowing immediate participation without disruption to ongoing gameplay.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If player replacement is implemented, then player flexibility is improved, but information loss occurs during transition

Engineering Contradiction:
Improveplayer replacement capabilityVSAvoidgame situation information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates a complete copy of the online identity including all associated information such as game state, interactions, inventory, and context. This comprehensive copying ensures that when a player is replaced, the new player inherits all necessary information to continue the game seamlessly without any loss.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system merges the incoming player's information with the existing online identity information. This combination ensures that no information is lost during transition, as the identity consolidates all relevant data from both the previous and incoming players, maintaining complete game context.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8167712B2Method and apparatus for player replacement in an on-line game
Publication Date: 2012.05.01 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8167712B2 patent drawing
  • US8167712B2 patent drawing
  • US8167712B2 patent drawing

AI summary

Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.