Online Privilege Transfer via Authorized Auction Intermediary

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Solution Overview

Problem

Players in online games face challenges in securely transferring game items for real-world compensation, as they lack control over the data representing these items, leading to difficulties in establishing reliable and secure transactions.

Innovation Solution

A system and method for transferring online privileges by selecting a game item, disabling its privileges, storing the item data in an auction database, presenting an auction, determining a winning bid, and transferring non-financial items to update the item data association, enabling the privilege for the winning user, utilizing a game server, auction server, and points server for secure transactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players attempt to sell game items for real money using independent online auctions, then they can acquire game items without obtaining them through ordinary game play, but they cannot establish secure or reliable transfers because they lack control over the game item data

Engineering Contradiction:
Improveease of transferring game itemsVSAvoidreliability of transaction
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The game provider operates an authorized auction server that acts as an intermediary between buyers and sellers. The auction server controls the transfer of game item data, ensuring that transactions are secure and reliable. When a player wins an auction, the auction server automatically transfers the game item data from the seller's account to the buyer's account, eliminating the need for players to manually exchange data and ensuring transaction completion.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players attempt to exchange real money for game items directly, then they can perform transactions outside game controls, but unscrupulous players may try to take advantage by not performing the exchange

Engineering Contradiction:
Improveflexibility of transaction methodVSAvoidtrustworthiness of transaction
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system requires players to deposit real money into escrow accounts before the auction begins. This preliminary action ensures that funds are already available and secured before the transaction takes place. Additionally, the game item data is prepared and held in the auction server's database in advance, ready for automatic transfer upon auction completion, ensuring that both parties are bound to fulfill their obligations.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the game system controls the data representing characters and items, then the game controls the transfer of game items, but players do not have full control over their disposition when attempting unauthorized sales

Engineering Contradiction:
Improvecontrol over data transferVSAvoidplayer autonomy in transaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The invention merges the game provider's data control system with an authorized auction system. The auction server, operated by or authorized by the game provider, integrates both the control of game item data and the auction transaction process into a single unified system. This allows players to exercise autonomy through the auction interface while the underlying data transfer remains securely controlled by the game system.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8799168B2Secure transfer of online privileges including non-financial options
Publication Date: 2014.08.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8799168B2 patent drawing
  • US8799168B2 patent drawing
  • US8799168B2 patent drawing

AI summary

A method of transferring online privileges, comprising: receiving a request for a payment including one or more non-financial items; debiting the one or more non-financial items from a second account; and crediting the one or more non-financial items to a first account, wherein the first account and the second account are accounts residing in a points server.