Online Room Visual Queues for High-Quality Livestream Interactions

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Solution Overview

Problem

In livestreaming processes, multiple viewer interactions lead to poor interaction quality and inefficient use of hardware resources due to simultaneous interactions by a large number of users.

Innovation Solution

Implementing visual queuing mechanisms and interactive displays to manage user interactions, allowing accounts to queue for exclusive interactions with a mediator, enhancing interaction quality and resource utilization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple viewer users simultaneously interact with the livestreamer user, then user engagement is increased, but interaction quality deteriorates and hardware resources are not effectively used

Engineering Contradiction:
Improveuser engagementVSAvoidinteraction quality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the interaction process into distinct phases: a queuing phase where multiple users wait in a visual queue, and an interaction phase where users interact one by one with the livestreamer. This temporal and structural segmentation allows high user engagement while maintaining interaction quality by preventing simultaneous interactions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by having users queue up in advance before the interaction begins. Users are assigned queue numbers and positions beforehand, and the system prepares the interaction environment (displaying livestreamer video, enabling gift sending) before each user's turn arrives. This preliminary organization ensures smooth, high-quality interactions even when many users are engaged.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If multiple viewer users simultaneously interact with the livestreamer user, then user engagement is increased, but hardware resource utilization deteriorates

Engineering Contradiction:
Improveuser engagementVSAvoidhardware resource utilization
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements periodic action by structuring interactions to occur sequentially rather than simultaneously. Users interact with the livestreamer in periodic turns based on their queue position, with the system cycling through users in the queue one by one. This periodic structure maintains high engagement while optimizing hardware resources by activating interaction features (video display, gift transmission) only when needed, not continuously for all users.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250209705A1Online interaction method and apparatus, device, and storage medium
Publication Date: 2025.06.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250209705A1 patent drawing
  • US20250209705A1 patent drawing
  • US20250209705A1 patent drawing

AI summary

An apparatus, computer-readable memory storing a program, and method providing online interaction including displaying an access entry to an online room; displaying, based on the access entry being triggered, a visual queue comprising a first account and at least one other account; displaying, based on the turn of the first account in a queue, a video picture of a mediator account in the online room; and displaying, based on an interaction operation, interaction information of interaction between the first account and the mediator account in the online room.