Online User Subset Selection for Match Quality

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Computer-implemented games face challenges in providing a satisfactory multiplayer experience, particularly when players are mismatched, leading to unsatisfactory interactions due to large player bases and random selection methods.

Innovation Solution

A method and apparatus for selecting a subset of users in an online environment based on parameters such as geographic location, activity, and priority, allowing users to interact with others having similar characteristics, with dynamic updating of user subsets to ensure a desired number of matching players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If random selection method is used to select players, then any player can be selected quickly, but player mismatch occurs leading to unsatisfactory interaction experience

Engineering Contradiction:
Improveplayer selection speedVSAvoidmatch quality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent changes the selection parameters from completely random to based on multiple user attributes including geographic location, activity level, and priority status. This allows the system to filter and select users who meet specific criteria, improving match quality while maintaining reasonable selection speed through efficient parameter-based filtering.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system performs preliminary actions by pre-categorizing users into queues based on their attributes (geographic location, activity, priority) before actual matching occurs. This preliminary organization enables faster retrieval of suitable candidates during the matching process, resolving the contradiction between selection speed and match quality.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If a large number of users are available in the online environment, then user diversity increases, but selecting appropriate matching users becomes more difficult

Engineering Contradiction:
Improveuser diversityVSAvoidselection process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the large user base into distinct queues based on geographic location, activity level, and priority status. This segmentation organizes the diverse user population into manageable groups, making the selection process simpler while preserving user diversity within each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies local quality by creating different queues with specific characteristics (e.g., geographic regions, activity levels). Each queue has tailored properties that make user selection more straightforward within that local context, reducing overall system complexity while maintaining diversity across all queues.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9849374B2Automatic generation of social group for an online-user
Publication Date: 2017.12.26 KING COM
  • US9849374B2 patent drawing
  • US9849374B2 patent drawing
  • US9849374B2 patent drawing

AI summary

A method comprises the steps of: selecting in a server, a subset of a plurality users of an online environment for a first user, wherein when in said online environment, said first user interacts with one or more users of said subset of the plurality users.