3D Animation Operator Graph Parallel Processing via Dependency Analysis

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Solution Overview

Problem

Existing systems for three-dimensional computer-generated animation struggle to efficiently utilize modern multi-processing architectures for interactive editing and playback, as they often require serialized processing of operator graphs, limiting parallelism and leading to suboptimal resource utilization.

Innovation Solution

The creation of a dependency graph to identify independent operators within the operator graph, allowing for parallel and pipelined evaluation of subgraphs, particularly in cases where operators operate on homogeneous data with limited dependencies, enabling faster processing and reduced synchronization needs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If operators in the operator graph are processed in a serialized manner to ensure correct data dependencies, then processing accuracy is maintained, but processing speed and resource utilization deteriorate

Engineering Contradiction:
Improveprocessing accuracyVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The operator graph is segmented into multiple independent subgraphs based on data dependency analysis. Operators within each subgraph can be processed in parallel while maintaining correct dependencies between subgraphs. This segmentation enables simultaneous execution of independent operator sets, improving processing speed without sacrificing accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processing architecture dynamically adjusts the degree of parallelism based on the specific operator graph structure and data dependencies. By analyzing the operator graph beforehand, the system determines the optimal parallelization strategy for each scenario, allowing flexible adaptation between serialized and parallel processing modes to maximize both accuracy and speed.

Inventive Principle:
Principle #15Dynamics

2Productivity

If operators are processed in parallel to improve processing speed, then productivity increases, but synchronization complexity and resource coordination worsen

Engineering Contradiction:
Improveprocessing speedVSAvoidsynchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The operator graph is divided into independent subgraphs with clearly defined boundaries and data interfaces. This segmentation naturally reduces synchronization complexity because operators in different subgraphs have explicit data dependencies that can be managed through simple interface definitions rather than complex inter-operator synchronization mechanisms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary analysis of the operator graph structure before execution to identify independent subgraphs and their data dependencies. This upfront planning allows the system to establish an optimal execution plan that minimizes synchronization requirements during actual processing, reducing runtime complexity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If editing tools represent data in flexible ways to allow interactive changes, then adaptability improves, but processing efficiency deteriorates

Engineering Contradiction:
Improveinteractive editing flexibilityVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system dynamically adapts its processing strategy based on the current operator graph structure and the type of operation being performed. During interactive editing, the system can switch between flexible data representation modes and optimized processing modes, allowing users to make changes while maintaining reasonable processing efficiency through on-the-fly optimization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The operator graph is segmented into subgraphs that can be independently processed and modified. This segmentation allows editing tools to focus computational resources on specific subgraphs affected by user changes rather than reprocessing the entire graph, maintaining flexibility for interactive changes while improving processing efficiency through localized optimization.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8310484B2Efficient processing of operator graphs representing three-dimensional character animation
Publication Date: 2012.11.13 AUTODESK INC
  • US8310484B2 patent drawing
  • US8310484B2 patent drawing
  • US8310484B2 patent drawing

AI summary

An operator graph representing three-dimensional animation can be analyzed to identify subgraphs of the operator graph in which operators are not required to operate in a serialized manner. Such a condition may arise, for example, when two operators are not dependent on each other for data. This condition may arise when the operators are operating on different elements in a scene. Such operators may be evaluated in parallel. To identify these operators, a dependency graph is created. The dependency graph indicates which operators have inputs that are dependent on outputs provided by other operators. Using this graph, operators that are independent of each other can be readily identified. These operators can be evaluated in parallel. In an interactive editing system for three-dimensional animation or other rich media, such an analysis of an operator graph would occur when changes are made to the animation. The creation and use of the dependency graph enables faster processing of a scene while changes to the scene are being made.