Optical Camera Tracking for Realistic Virtual Reality Characters

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Solution Overview

Problem

Existing virtual reality systems struggle to realistically display user movements and interactions with virtual objects, leading to degraded immersion and interest due to limitations in tracking technology.

Innovation Solution

A virtual reality control system incorporating a head-mounted display, tracking devices, optical camera sensors, and a server that processes location information from both to provide realistic character movements and detailed user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If only existing tracking devices are used to display character location in virtual reality, then the system complexity is low, but the realism of human movements and user immersion are degraded

Engineering Contradiction:
Improverealism of character movementVSAvoidtracking system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The tracking system is segmented into multiple independent tracking devices distributed around the virtual reality space, each monitoring specific regions. This allows comprehensive coverage and realistic movement tracking without requiring a single complex centralized system, resolving the contradiction between movement realism and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple tracking devices are merged into a coordinated system that collectively monitors user position, orientation, and movement. By combining data from multiple simple devices rather than using one complex device, the system achieves high realism while keeping individual components simple and manageable.

Inventive Principle:
Principle #5Merging (Combining)

2Measurement precision

If tracking devices directly reflect user location in virtual reality, then the system operation is simple, but detailed recognition of user motions on virtual objects is limited

Engineering Contradiction:
Improvedetailed motion recognitionVSAvoidsystem operation simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms where tracking devices continuously monitor user position and movement, and this information is fed back to adjust the virtual character's actions and interactions. This feedback loop enables detailed motion recognition while maintaining automatic operation, resolving the contradiction between precision and operational simplicity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system replaces direct mechanical tracking with optical or electromagnetic sensing technologies. This substitution allows for more precise measurement of user motions without adding mechanical complexity to the operation, enabling detailed motion recognition while keeping the system easy to operate.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If existing tracking devices are used for disaster training in virtual reality, then the implementation cost is low, but the sense of immersion and user experience quality are degraded

Engineering Contradiction:
Improveimmersion qualityVSAvoidtracking system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The tracking system is designed to be dynamic and adaptive, adjusting its monitoring focus and precision based on the user's actions and the virtual environment requirements. This dynamic behavior enhances immersion quality by providing appropriate tracking detail without requiring maximum complexity at all times, resolving the contradiction between immersion quality and system complexity.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user immersion and interest by allowing characters to respond realistically to user motions and improve interaction with virtual objects, providing more diverse and engaging virtual reality experiences.

Implementation Method 1

acquire first location information on a first user on the basis of first sensor data on the HMD, which is acquired through the plurality of optical camera sensors

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS12450829B2Virtual reality control system
Publication Date: 2025.10.21 SKONEC ENTERTAINMENT CO LTD
  • US12450829B2 patent drawing
  • US12450829B2 patent drawing
  • US12450829B2 patent drawing

AI summary

Disclosed herein is a virtual reality control system including a large space, a head-mounted display (HMD) worn on a body of a user and configured to output an image, a tracking device disposed on at least a part of the body of the user, a plurality of optical camera sensors disposed in the large space, and a server which stores content information on a specified scenario, wherein the server can acquire first location information on a first user on the basis of first sensor data on the HMD, which is acquired through the plurality of optical camera sensors, acquire second location information on at least a part of a body of the first user on the basis of second sensor data on the tracking device, which is acquired through the plurality of optical camera sensors, convert the first location information and the second location information to acquire content change information, and control the HMD to output an image on the basis of the content change information.