Orbital Marker Rhythm Game Control With Analog Stick Tilting
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Solution Overview
Problem
Existing rhythm games lack intuitive control methods that allow players to perform tilting or sliding operations, making it difficult to play rhythm games smoothly and intuitively.
Innovation Solution
A game system and control method that utilizes a control device with a stick capable of tilting or sliding operations to move a first marker orbitally along an orbiting trajectory, determining success based on the direction of the stick operation relative to predetermined positions indicated by second markers, allowing for more intuitive gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional button-pressing or arrow-key control methods are used in rhythm games, then the control mechanism is simple and familiar to players, but the gameplay lacks intuitiveness and smoothness
Solution Approach 1:
The patent applies the dynamics principle by transitioning from static button presses to dynamic continuous tilting operations. The control stick can be tilted continuously in various directions, allowing players to smoothly guide the first marker along the orbiting trajectory. This dynamic control method makes the operation more intuitive as the stick's physical tilt direction directly corresponds to the marker's movement direction, resolving the contradiction between ease of operation and device complexity.
Solution Approach 2:
The patent replaces the traditional mechanical button-pressing system with a tilt-based control system. Instead of discrete mechanical key presses, the system uses the control stick's tilt angle and direction to generate continuous directional input. This substitution enables smoother and more intuitive control while maintaining relatively simple device architecture, thus resolving the technical contradiction.
2Ease of operation
If a stick capable of tilting operation is introduced to improve control intuitiveness, then the gameplay becomes more intuitive and smooth, but the device complexity increases
Solution Approach 1:
The patent applies universality by designing the control stick to perform multiple functions: it can be tilted in various directions to control the first marker's movement along the orbiting trajectory, and it can also indicate specific directions when tilted to a predetermined degree. This multi-functional design allows a single control device to handle both continuous movement control and discrete directional input, reducing the need for additional specialized controls and thereby limiting the increase in device complexity.
Solution Approach 2:
The dynamic tilting capability of the control stick enables smooth and intuitive control of the first marker along the orbiting trajectory. The stick's continuous adjustability in tilt angle and direction provides fluid control without requiring complex mechanical structures, thus achieving smooth gameplay while keeping device complexity manageable.
3Ease of operation
If the first marker moves along an orbiting trajectory with multiple second markers, then the rhythm game becomes more intuitive and engaging, but the precision of determining successful operation becomes more difficult
Solution Approach 1:
The patent applies feedback by providing clear visual indicators (second markers) at specific positions along the orbiting trajectory and giving immediate feedback when the first marker reaches a successful position. The system determines operation success based on whether the first marker is at a predetermined position when the stick is tilted in the correct direction, providing precise and timely feedback to the player. This feedback mechanism maintains high measurement precision despite the complexity of the orbiting trajectory and multiple markers.
Solution Approach 2:
The patent uses visual differentiation (analogous to color changes) by displaying the first marker and second markers with distinct visual characteristics. The second markers are positioned at specific locations along the orbiting trajectory, and the system provides visual feedback when the first marker reaches a successful position. This visual differentiation helps players easily distinguish between different markers and understand the current operation status, maintaining precision in operation success determination while enhancing intuitiveness.
Data Source
AI summary
A non-limiting example game system includes a main body apparatus that executes a main story of a virtual game, and a game screen is displayed on a display device. If a player operates a ZL button when a predetermined flower object is arranged near a player character, a magic circle appears in front of the player character, and a rhythm game is started. In the rhythm game, a first marker is moved around the player character along an orbiting trajectory, and the player tilts an analog stick at a timing that the first marker arrives at a position that a second marker is arranged so as to designate the position that the second marker is arranged.


