OS-Level Gameplay Moment Sharing

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Solution Overview

Problem

Conventional mobile gaming systems lack a system-level feature for automatically sharing engaging gameplay moments across all games played on a platform, limiting users' ability to receive emotional rewards for in-game achievements and preventing seamless consumption of these moments by others.

Innovation Solution

A method and system where the operating system platform of a mobile device automatically detects engaging gameplay moments, captures relevant video, and shares it with social networking destinations based on user permission, integrating monitoring of user interactions, achievements, and biometric data to determine sharing eligibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a game-specific approach is implemented to capture and share gameplay moments, then sharing capability is improved for that specific game, but system-level automatic sharing across all games cannot be achieved

Engineering Contradiction:
Improvesharing capabilityVSAvoidsystem-level integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal sharing system at the operating system level that can capture and share gameplay moments across multiple different games without requiring game-specific implementations. The OS monitors gameplay events system-wide and automatically shares engaging moments to social networks, making the sharing capability universal across all games played on the device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If third party applications are used to enable sharing across games, then sharing functionality is improved, but all parties must have the application installed which reduces ease of use

Engineering Contradiction:
Improvecross-game sharingVSAvoidinstallation requirement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The operating system provides the sharing functionality as a built-in system service, eliminating the need for users to install third-party applications. The OS automatically detects gameplay moments and handles sharing to social networks without requiring additional software installation or configuration by users, making the system self-sufficient for the sharing task.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If Facebook posting is implemented for achievements, then social sharing is improved, but the posted information cannot be further consumed which limits engagement

Engineering Contradiction:
Improvesocial sharingVSAvoidconsumability of content
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces an intermediary gameplay moment capture and storage system between the game achievement and the social network post. The OS captures detailed gameplay moments including video, audio, and metadata, stores them in a consumable format, and shares them to social networks. This intermediary layer preserves the full gameplay information while enabling social sharing, allowing others to consume and re-share the content.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP3055828B1Automatic sharing of engaging gameplay moments from mobile
Publication Date: 2023.05.03 GOOGLE LLC
  • EP3055828B1 patent drawingFigure 1
  • EP3055828B1 patent drawingFigure 2
  • EP3055828B1 patent drawingFigure 3

AI summary

In a communication device comprising an operating system platform, which is operable to provide wired and/or wireless communication, and gaming, automatically detecting by the operating system platform, occurrence of one or more engaging gameplay moments for a corresponding game. For one or more users, the operating system platform may be operable to monitor one or more variables for the game to detect the occurrence of the one or more engaging gameplay moments. The operating system platform may be operable to detect whether to share information related to the one or more engaging gameplay moments with one or more social networking destinations.