Oscillating Combat Training Equipment with Active Attack Simulation

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Solution Overview

Problem

Existing combat training equipment lacks the ability to simulate active attacks and is not suitable for footwork practice, limiting the effectiveness of training for improving combat skills.

Innovation Solution

A combat training equipment with a striking post, chassis, and control circuit equipped with a microprocessor, featuring a hitting mechanism, driving motor, and oscillating components that simulate arm movements, along with feedback mechanisms like lights and sounds to enhance training engagement and difficulty.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing hanging and vertical combat training equipment is used, then trainers can conduct training by themselves, but the equipment cannot be applied for footwork practice and lacks active attack function

Engineering Contradiction:
Improvetraining function versatilityVSAvoidequipment structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The combat training equipment is designed to perform multiple training functions including footwork practice, active attack simulation, and defensive movement training. The oscillating piece can simulate various attack patterns while the platform allows trainers to practice different combat techniques, making the equipment universally applicable for diverse training needs without requiring multiple separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The equipment incorporates an oscillating piece that can dynamically change its position and orientation to simulate active attacks. The oscillating mechanism allows the training platform to move between different angles and positions, enabling the equipment to adapt to various training scenarios and providing trainers with realistic combat experience while practicing footwork and reaction skills.

Inventive Principle:
Principle #15Dynamics

2Productivity

If existing combat training equipment is used, then trainers can practice basic techniques, but the equipment is not equipped with active attack function which is not conducive for improving combat level

Engineering Contradiction:
Improvetraining effectivenessVSAvoidequipment mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The equipment incorporates feedback mechanisms including sensors that detect trainer movements and attack simulations. The system provides real-time feedback through visual, auditory, or haptic signals to guide trainers in improving their technique. This feedback loop enhances training effectiveness by allowing trainers to immediately correct their form and understand the impact of their actions, while the complexity is managed through integrated sensor and control systems.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The oscillating piece copies and simulates actual combat attack movements, creating realistic training scenarios. The mechanism replicates the motion patterns, angles, and dynamics of real attacks, allowing trainers to practice defending against and countering these simulated attacks. This copying of authentic combat movements significantly improves training effectiveness and combat level without requiring overly complex external training partners or equipment.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12090380B2Combat training equipment
Publication Date: 2024.09.17 BEIJING QUANSHINENG SPORTS TECH CO LTD
  • US12090380B2 patent drawing
  • US12090380B2 patent drawing
  • US12090380B2 patent drawing

AI summary

A combat training equipment relates to the technical field of combat training equipment. The existing combat training equipment is not equipped with active attack function, which is not conducive to the trainers to improve their combat level; the new combat training equipment drives the motor to cooperate with the angle box, angle motor, oscillating piece and hanging ball, so as to oscillate at a certain angle. Driven by the angle motor, the oscillating piece can simulate a human arm attacking in the upper, middle, and lower positions. With the help of hanging ball, the trainers can carry out body movement training to improve the reaction capability. The striking mechanism, lamps and speakers on the striking post enable trainers to evade attacks with good coordination. After the trainers make an effective attack, the speakers and lights will give positive feedback respectively, so that the trainers can gradually improve their own strength.