Overlapping Display of Primary and Secondary Games

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Solution Overview

Problem

Bar top gaming machines with limited space cannot effectively display secondary games, leading to awkward transitions and reduced player excitement due to space constraints, as they often replace primary game displays or use small secondary game displays.

Innovation Solution

A gaming system that concurrently displays aspects of both primary and secondary games on a single display device, using overlapping visuals to maintain space for the secondary game while allowing players to see the results of the primary game that triggered the secondary game, ensuring a seamless transition and maintaining excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a bar top gaming machine uses a single display device with limited space, then the device size constraint is satisfied, but the secondary game display quality and player excitement are reduced

Engineering Contradiction:
Improvedisplay device areaVSAvoidsecondary game display capability
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent applies dimensionality change by transitioning from traditional sequential display (time-based) to overlapping spatial display. The secondary game is displayed by overlaying visual elements onto the primary game display area, effectively utilizing the vertical and depth dimensions of the single display device to create multiple simultaneous game views without requiring additional physical display space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent merges the primary and secondary game displays into a single unified visual interface. The secondary game elements (such as wheel segments, pointers, and outcome indicators) are combined with the primary game symbols and reels on the same display plane, allowing both games to coexist and be visible simultaneously within the constrained display area.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If the entire display is replaced for the secondary game, then the secondary game can be displayed in full, but the primary game results become invisible and transitions become awkward

Engineering Contradiction:
Improvedisplay transition smoothnessVSAvoidprimary game result visibility
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies preliminary action by maintaining the primary game display elements (reels, symbols, and outcome indicators) visible throughout the secondary game sequence. The primary game results are preserved on the display before, during, and after the secondary game animation plays, ensuring continuous visibility and eliminating the need for awkward transitions or display replacements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent ensures continuity of useful action by allowing both primary and secondary game displays to operate simultaneously and continuously. The primary game outcome remains visible while the secondary game animation plays over it, creating a seamless viewing experience where neither game interrupts or replaces the other, maintaining continuous information flow to the player.

Inventive Principle:
Principle #20Continuity of useful action

3Area of stationary object

If a small portion of the display is used for the secondary game, then space is saved, but the secondary game display becomes too small to be easily read

Engineering Contradiction:
Improvedisplay space allocationVSAvoidsecondary game readability
Core Design Contradiction:
Area of stationary objectVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies local quality by allocating different portions of the display device to different game elements based on their importance and size requirements. The primary game occupies the majority of the display area with high visual prominence, while the secondary game elements (wheel, pointer, segments) are positioned in specific regions (such as overlaid on or adjacent to primary game elements) with sufficient local space to maintain readability and visual clarity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240144772A1Gaming system and method for providing overlapping display of symbols from different games
Publication Date: 2024.05.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240144772A1 patent drawing
  • US20240144772A1 patent drawing
  • US20240144772A1 patent drawing

AI summary

In various embodiments, the gaming system and method provide The present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.