Graphical Overlay Animation via Orientation Tracking
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional approaches for content creation on social networking systems limit the modification and enhancement of media content items, degrading the user experience by restricting visual and other forms of modification.
Innovation Solution
The system determines and applies graphical overlays to objects within media content items, animating them based on changes in orientation, depth, and gestures, using pre-rendered video frames and smoothing transformations to ensure smooth animation and reduce jitter.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If graphical overlays are applied to objects in media content items with animation based on orientation changes, then visual engagement and user experience are improved, but computational complexity and processing requirements increase
Solution Approach 1:
The system performs preliminary actions by detecting objects and determining their orientations in advance before applying graphical overlays. The framework pre-processes media content items to identify objects, track their orientations across frames, and prepare appropriate graphical overlays, which are then applied during playback or rendering. This preliminary detection and preparation reduces real-time computational burden while maintaining high visual quality.
Solution Approach 2:
The patent introduces an intermediary framework that acts as a mediator between the raw media content and the final augmented output. This framework includes intermediate processing stages such as object detection modules, orientation tracking components, and graphical overlay generation layers. These intermediaries break down the complex task into manageable stages, allowing each component to specialize in specific functions and reducing overall system complexity.
2Manufacturing precision
If graphical overlays are animated based on object orientation changes across frames, then visual effects quality is improved, but processing time and computational resources increase
Solution Approach 1:
The system implements periodic action by analyzing object orientations at specific intervals across video frames rather than continuously processing every frame. The framework detects keyframes or uses sampled frames to determine object orientations, then applies interpolated orientations to intermediate frames. This periodic sampling approach maintains visual quality while significantly reducing the computational load and processing time required for animation.
Solution Approach 2:
The patent applies dynamics by making the graphical overlay animation adaptive to the actual motion and orientation changes of objects in the media content. Rather than using fixed or pre-determined animation parameters, the system dynamically adjusts overlay positions, rotations, and transformations based on real-time or near-real-time object detection and orientation tracking, optimizing the balance between visual quality and processing efficiency.
3Adaptability or versatility
If multiple graphical overlays are applied based on depth thresholds and gestures, then interactivity and user engagement are improved, but device complexity and processing requirements increase
Solution Approach 1:
The system applies local quality by implementing depth-based graphical overlay selection, where different graphical overlays are applied to objects at different depth thresholds. The framework analyzes the depth information of detected objects and selectively applies appropriate graphical overlays based on their spatial position relative to the camera or viewer. This localized approach allows for sophisticated interactive effects while maintaining system efficiency by not applying all possible overlays to all objects uniformly.
Data Source
AI summary
Systems, methods, and non-transitory computer-readable media can determine a graphical overlay to be applied to at least one object represented in a media content item; determine a location of the object in at least one frame of the media content item; and augment a representation of the object based at least in part on the graphical overlay, wherein the graphical overlay is animated based at least in part on changes to an orientation of the object across subsequent frames of the media content item.


