Touch Screen Overlay Card for Game Console Interaction

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Solution Overview

Problem

Existing electronic games lack direct interaction methods with game consoles using auxiliary products like trading cards and touch screen overlays, which do not enhance gameplay experience effectively.

Innovation Solution

A touch screen overlay card with predefined patterns that guide user interaction on a touch pad or screen, allowing users to activate specific game activities by tracing or activating these patterns, thereby influencing game play processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional button sequences or complex controls are used to access game features, then game functionality is available, but user interaction complexity and difficulty increase

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol sequences
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A physical trading card serves as an intermediary between the user and the game console. The card contains encoded information (patterns, barcodes, RFID tags) that directly communicates with the console, eliminating the need for complex button sequences. The card acts as a mediator that simplifies user interaction while providing access to game features.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The trading card contains a simplified representation or copy of the information needed to access game features. Instead of requiring users to memorize or input complex control sequences, the card carries encoded data that replicates the necessary access information, making interaction straightforward.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If auxiliary products like trading cards are used, then user engagement and gameplay enhancement improve, but direct interaction with the game console is lost

Engineering Contradiction:
Improvegameplay enhancementVSAvoiddirect console interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the auxiliary trading card with the game console system by enabling direct communication between them. The card integrates physical collectibility with digital game functionality, combining the benefits of traditional trading cards (collectibility, engagement) with modern interactive technology (direct console interaction, gameplay integration).

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The trading card serves multiple functions: it acts as a collectible item, an identification tool, an access key for game features, and an interactive interface. This multi-functionality allows the card to enhance gameplay while maintaining direct interaction with the console, resolving the contradiction between auxiliary product benefits and direct interaction capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If complex button sequences are required to access game features, then security and control are maintained, but user experience and engagement decrease

Engineering Contradiction:
Improvegame controlVSAvoidfeature access
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces the mechanical system of button pressing and control input with an automated information transfer system. The trading card contains encoded data that is automatically read by the console (via optical scanning, RFID, or other detection methods), substituting manual button sequences with an automated recognition process that maintains security while simplifying access.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9403086B2Electronic game with overlay card
Publication Date: 2016.08.02 DISNEY ENTERPRISES INC
  • US9403086B2 patent drawing
  • US9403086B2 patent drawing
  • US9403086B2 patent drawing

AI summary

Systems and methods related to game consoles, game software and games for play on a game console having a touch screen interface. A card having a pattern defined therein is overlaid on the touch screen. The defined pattern is used to activate portions of the touch screen by guiding user interaction with a touch pad or touch screen. The activated portions of the touch pad or touch screen launch responsive activity in a computer program implemented on the game console.