Overlaying Interactive Video Game Play with Real-Time Chat Sessions

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Solution Overview

Problem

Current computer gaming technologies do not effectively allow players to seamlessly switch between games while maintaining a real-time interactive chat or messaging session, limiting social interaction and game play flexibility.

Innovation Solution

A system that uses a game client component to manage and display real-time presence information of other players, enabling players to establish and maintain messaging sessions overlaid onto game play, with inter-process communications between the game client and engine to handle inputs and outputs, allowing for switching between games while keeping the messaging session active.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use traditional gaming interfaces, then game play is simple and focused, but social interaction opportunities are limited

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the messaging interface and game interface into a single unified display system. The messaging UI elements (chat windows, contact lists, message bubbles) are merged with the game UI elements (game canvas, controls, HUD) to allow simultaneous access to both functions without requiring separate devices or complex switching mechanisms.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The display system is designed to serve multiple functions simultaneously: it can display game content, messaging interfaces, contact information, and media content all within the same interface. This multi-functional design allows players to engage in social interaction while maintaining game play without needing separate specialized interfaces for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If players switch between games to interact with different players, then social interaction is enhanced, but game play continuity is interrupted

Engineering Contradiction:
Improvegame switching capabilityVSAvoidgame play interruption
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent merges the messaging functionality with the game interface so that players can access messaging features (contact lists, chat windows, media sharing) while remaining within the same game environment. This eliminates the need to exit or switch between separate gaming applications to maintain social interactions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system maintains continuous game play by allowing messaging interactions to occur within the game interface itself. Players can send messages, share media, and interact with contacts without interrupting their game session, thus maintaining the continuity of useful action (game play) while enabling social interaction.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If players use overlay interfaces for messaging, then social interaction is enabled during game play, but interface complexity increases

Engineering Contradiction:
Improvemessaging integrationVSAvoidinterface integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the messaging interface elements directly into the game display canvas. Chat windows, contact lists, and message bubbles are integrated as overlay elements within the same display space as the game content, creating a unified interface rather than separate overlapping applications.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The messaging interface is implemented as a dimensional overlay on top of the game interface. Rather than requiring players to switch between separate 2D interfaces, the messaging elements are placed in an additional visual layer that coexists with the game content, allowing simultaneous access to both functions within the same display space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9700791B2Overlaying interactive video game play with real-time chat sessions with game switching
Publication Date: 2017.07.11 VALVE CORPORATION
  • US9700791B2 patent drawing
  • US9700791B2 patent drawing
  • US9700791B2 patent drawing

AI summary

Embodiments are directed towards providing an interactive game experience whereby a game player may combine game play with a user interface overlaid onto the game that is useable to interact and communicate with other players inside and/or outside of the current game. Through the use of the user interface, a player may select different game sets to play, and rapidly switch between games with different players, while maintaining a real-time interactive chat session, or similar communication session, including, without limit, voice communication sessions. A game client component may launch a game, and then hooks into the game to intercept various input and video functions.