Overlaying Virtual Game Elements onto Real-World Video Imagery

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Solution Overview

Problem

Current video games using real-time real-world imagery struggle to accurately reflect current real-world conditions, limiting the immersive experience for users who wish to engage with then-current real-world environments and activities.

Innovation Solution

A system comprising a game device connected to a vehicle equipped with a camera, which receives and processes video imagery, allowing users to control the vehicle and overlay virtual game elements onto the real-world imagery for enhanced gameplay interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computer generated graphical displays are used to create a virtual world, then the game can provide fantastical structures and inhabitants with fantastical characteristics, but the display can only approximate real world views and may not correspond with then-current real world conditions

Engineering Contradiction:
Improveability to create fantastical game elementsVSAvoidaccuracy of real world representation
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent combines computer generated graphical displays with real-time video imagery from cameras. The video feed provides accurate real-world representation while computer generated elements (fantastical structures, inhabitants, effects) are overlaid onto the video imagery, merging the accuracy of real-world capture with the creativity of computer-generated content.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces video imagery from cameras as an intermediary between the real world and the computer generated graphical displays. The video feed serves as a base layer that accurately represents current real-world conditions, while computer generated elements are added as overlays, allowing both accurate representation and fantastical elements to coexist.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If real-time video imagery from vehicle cameras is integrated into the game, then the game can reflect current real-world conditions, but the system complexity increases due to multiple cameras and processing requirements

Engineering Contradiction:
Improveaccuracy of real-world conditionsVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent makes the game device serve multiple functions: it acts as both a traditional game console for generating computer graphics and as a video processing system for handling real-time camera feeds. This multi-functionality allows the same device to manage both accurate real-world representation and computer-generated fantastical elements without requiring entirely separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the vehicle's existing camera infrastructure to provide video imagery, allowing the game system to leverage already-available components rather than requiring entirely new dedicated hardware. The game device processes and integrates the video feed with computer generated elements, making the system self-sufficient in handling both real-world capture and virtual element integration.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10493363B2Reality-based video game elements
Publication Date: 2019.12.03 ACTIVISION PUBLISHING INC
  • US10493363B2 patent drawing
  • US10493363B2 patent drawing
  • US10493363B2 patent drawing

AI summary

A videogame may make use of real world imagery for play of a video game utilizing a real world vehicle. Items may be identified in the real world imagery, and the identified items may become gameplay elements.