Peer-to-Peer Gaming System with Server-Mediated Skill Validation
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Solution Overview
Problem
Current systems for skill-based peer-to-peer gaming lack accuracy and innovation, failing to provide a satisfactory experience in terms of fairness and flexibility, particularly in environments like casinos where chance-based games dominate.
Innovation Solution
A system and method for peer-to-peer gaming that includes a network architecture connecting gaming clients to a server, enabling users to select from various skill-based games, match compatible players, and negotiate wagers, with features like risk management and payout determination to ensure fair play and efficient winnings processing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If skill-based peer-to-peer gaming is implemented in casino environments, then user engagement and operational efficiency are enhanced, but the system lacks accuracy and fairness compared to traditional gambling systems
Solution Approach 1:
The patent introduces a server as an intermediary that mediates between gaming clients and the gaming network. The server validates game results, determines winners based on skill metrics, and manages monetary transactions, thereby ensuring accuracy and fairness in skill-based competition while maintaining operational efficiency.
Solution Approach 2:
The system implements feedback mechanisms where the server receives game results from clients, validates them against skill-based criteria, and provides feedback on winner determination. This closed-loop feedback ensures accurate assessment of skill-based performance while streamlining the gaming operation.
2Adaptability or versatility
If a network architecture is introduced to enable peer-to-peer gaming, then flexibility and user engagement improve, but device complexity increases
Solution Approach 1:
The patent merges the gaming client functionality with the network communication capabilities into an integrated system. The client devices communicate with the server through standardized protocols, combining multiple functions into a unified peer-to-peer gaming architecture that maintains flexibility while managing complexity.
3Reliability
If risk management and payout determination features are added, then fairness is ensured, but system complexity increases
Solution Approach 1:
The server acts as an intermediary that centralizes risk management and payout determination functions. By consolidating these complex functions on the server side rather than distributing them across multiple clients, the system ensures fairness and reliability while managing overall system complexity in a centralized manner.
Data Source
AI summary
Systems, methods and software for multi-player electronic gaming are described. One embodiment includes a system for multi-player electronic gaming, the system including at least one gaming client configured to accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.


