Peer-to-Peer Mesh Network for Augmented Reality Content Delivery

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Solution Overview

Problem

Existing augmented reality applications face challenges in providing rich content to users while minimizing the burden on communication networks, as they often require high data transfer volumes, leading to network latency and increased costs, and may expose user location and search history, compromising privacy.

Innovation Solution

Implementing a peer-to-peer transmission system within a bounded area of a mesh network, allowing content to be shared directly between devices without relying on a central server, thereby reducing network traffic and maintaining user privacy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If augmented reality applications transfer high volumes of data between devices and servers, then rich content can be provided to users, but network bandwidth and server capacity are taxed excessively

Engineering Contradiction:
Improvedata volumeVSAvoidnetwork burden
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent segments the network architecture into multiple distributed peer nodes within a bounded area, eliminating the need for a central server. Each peer device stores and serves AR content locally, dividing the data delivery function across multiple devices rather than relying on a single server, thereby reducing network burden while maintaining rich content availability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a bounded area definition as an intermediary concept that mediates between content providers and consumers. This bounded area acts as a virtual container that organizes peer devices and content spatially, enabling efficient local data exchange without requiring external server mediation, thus reducing network traffic while preserving content richness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional network architecture is used for AR content delivery, then content can be accessed centrally, but user location and search history may be exposed, compromising privacy

Engineering Contradiction:
Improvecontent accessibilityVSAvoidprivacy exposure
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the central server component from the traditional client-server architecture, removing the intermediary that collects and processes user data. By taking out the server, user location and search history are no longer transmitted to a central authority, eliminating the privacy exposure risk while maintaining content accessibility through peer-to-peer sharing among devices within the bounded area.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent implements self-service architecture where peer devices within the bounded area independently store, manage, and share AR content among themselves without external server intervention. Each device serves its own content needs and contributes to the collective content pool, enabling easy content accessibility while keeping all data operations local and private to the bounded area participants.

Inventive Principle:
Principle #25Self-service

3Loss of energy

If peer-to-peer transmission is implemented within a bounded area, then network load is reduced and privacy is protected, but system complexity increases

Engineering Contradiction:
Improvenetwork trafficVSAvoidsystem architecture
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The patent applies local quality by confining peer-to-peer transmission operations strictly within a defined bounded area. The system complexity of peer-to-peer management is localized to only those devices within the bounded area, rather than scaling system-wide. This limits the complexity burden to a small, controlled group of devices while achieving significant network traffic reduction for external communications.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent performs preliminary action by pre-defining the bounded area boundaries and pre-organizing peer devices within it before AR content transmission begins. This preliminary setup establishes the peer-to-peer network topology in advance, so that when AR applications run, the complex peer management is already resolved, reducing the perceived system complexity during actual operation while maintaining low network load.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9730017B2Method and apparatus for ad-hoc peer-to-peer augmented reality environment
Publication Date: 2017.08.08 NOKIA TECHNOLOGIES OY
  • US9730017B2 patent drawing
  • US9730017B2 patent drawing
  • US9730017B2 patent drawing

AI summary

Methods and apparatuses are provided for providing augmented reality client application content to be enabled for one or more nodes. A method may include specifying a bounded area of a mesh network and associating content with the bounded area. The method may additionally include causing, at least in part, a peer-to-peer transmission of the content to one or more nodes within the bounded area over the mesh network. Corresponding apparatuses are also provided.