Peer-to-Peer Social Networking Client Data Control

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Solution Overview

Problem

Conventional social networking technologies centralize user data on servers, limiting users' control over their personal information and potentially impacting their professional careers.

Innovation Solution

A peer-to-peer social networking system where user profile information is stored locally on client systems, enabling users to connect and communicate without relying on central servers, with features like random user matching and location-based connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If user profile information is stored on central servers operated by social networking providers, then the system can provide centralized social networking services, but users lose control over their personal information and it may be accessed by third parties

Engineering Contradiction:
Improvedata controlVSAvoidsystem architecture
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the centralized server architecture into distributed peer-to-peer connections. Each user's profile information is segmented and stored locally on their own device rather than centralized on remote servers. This segmentation allows users to maintain control over their data while still enabling social networking functionality through direct peer connections.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts the central server component from the social networking system entirely. By removing the centralized server that stores user profiles, users gain direct control over their own information. The system then operates through direct peer-to-peer connections where each user maintains their own data locally without third-party server intervention.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If all user data is stored on centralized servers, then the system can efficiently manage and retrieve user information, but users cannot prevent third-party access to their personal information

Engineering Contradiction:
Improveinformation securityVSAvoiddata access control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements self-service by allowing each user to store and manage their own profile information locally on their device. Users directly control access to their data without relying on centralized server security policies. Each peer maintains their own data security and can selectively share information with other peers without third-party server involvement.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If a centralized server system is used, then the provider can manage user connections and profiles, but users have limited ability to exercise control over dissemination of their personal information

Engineering Contradiction:
Improveuser controlVSAvoidnetwork architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent inverts the traditional client-server model by making each user's device both a client and a server. Instead of servers storing user data and clients accessing it, each peer stores and serves their own data to other peers. This inversion gives users direct control over their information while maintaining the ability to connect and interact socially.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS9553926B2System and method for peer to peer social networking
Publication Date: 2017.01.24 INTERSECTIONS LLC
  • US9553926B2 patent drawing
  • US9553926B2 patent drawing
  • US9553926B2 patent drawing

AI summary

System enables users to surf the web and engage in social networking interaction through a downloadable peer-to-peer client that stores all user's private information locally on the user's computer. System establishes communication between the computers of multiple users participating in social interaction without having to store users' personal information on central servers. All user data, including, without limitation, pictures, ideas, personal information and communications with friends is maintained locally on the user's own computer and the social communication takes place between two or more users' computers. This provides the users with greater control over the dissemination of their personal information. In addition, the system randomly selects peer-to-peer social networking clients that are online at any given time and enable such clients to randomly and automatically connect with one another.