Peer-to-Peer Video-on-Demand Service with Segmented Pre-fetching

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Solution Overview

Problem

Traditional client-server video-on-demand services face scalability issues due to limited server resources and bandwidth, and existing peer-to-peer solutions are best-effort and do not fully address system performance requirements, particularly in supporting asynchronous users and minimizing start-up delays.

Innovation Solution

A performance-aware peer-to-peer video-on-demand service model that incorporates segmented video sharing and a data-driven approach with real-time scheduling, where peers pre-fetch video sub-clips and the server provides complementary streaming to ensure timely delivery and improved user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If peer-to-peer downloading is used to reduce server workload, then system scalability is improved, but system performance (timely video delivery) may deteriorate

Engineering Contradiction:
Improvesystem scalabilityVSAvoidsystem performance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system pre-fetches video sub-clips before they are needed by asynchronous users. When a user joins the system, previously downloaded sub-clips are made available immediately, eliminating start-up delays. This preliminary action ensures that video content is ready before the user needs it, maintaining high system performance while scaling to many users.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The video stream is divided into discrete sub-clips that can be independently downloaded and cached by peers. This segmentation allows the system to manage large videos through smaller units, enabling efficient peer-to-peer distribution while ensuring timely delivery by serving only the portions needed at each moment.

Inventive Principle:
Principle #1Segmentation

2Reliability

If traditional client-server model is used, then system performance is maintained, but system scalability deteriorates due to limited server resources

Engineering Contradiction:
Improvesystem performanceVSAvoidsystem scalability
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

Peers in the system download and cache video content for themselves and subsequently serve other peers by sharing their cached copies. This self-service mechanism distributes the workload across all users, transforming the system from a server-centric model to a peer-centric model that automatically scales with user count without requiring additional server resources.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Instead of the server streaming the entire video to each user sequentially, the system creates copies of video sub-clips that are distributed to multiple peers simultaneously. Each peer holds a copy that can be served to other peers, exponentially increasing the system's capacity to serve users without the server needing to process every request individually.

Inventive Principle:
Principle #26Copying

3Productivity

If best-effort peer-to-peer downloading is used, then server workload is reduced, but performance requirements are not fully met

Engineering Contradiction:
Improveserver workload reductionVSAvoidperformance requirement fulfillment
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system incorporates feedback mechanisms where peers report their download progress and performance status to the server. Based on this feedback, the server dynamically adjusts the number of sub-clips to pre-fetch and the level of complementary streaming provided, ensuring that performance requirements are met while maximizing server workload reduction.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adapts its behavior based on real-time conditions. The server adjusts the pre-fetching strategy and complementary streaming based on current system state, user performance requirements, and network conditions. This dynamic adjustment ensures that performance requirements are met under varying conditions while maintaining high scalability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8838823B2Performance aware peer-to-peer content-on-demand
Publication Date: 2014.09.16 THOMSON LICENSING SA
  • US8838823B2 patent drawing
  • US8838823B2 patent drawing
  • US8838823B2 patent drawing

AI summary

A method is described including receiving a streamed leading content sub-clip, determining a set of needed content sub-clips, locating one of the set of needed content sub-clips and downloading the located content sub-clip. A system for providing content-on-demand is described having a peer, a server and a tracker. The tracker may be co-located with the server. The peer includes means for receiving a streamed leading content sub-clip, means for determining a set of needed content sub-clips, means for locating one of the set of needed content sub-clips and means for downloading the located content sub-clip.