Game Information Display Device for Pachinko Ball Attraction

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Solution Overview

Problem

Current game playing information integration systems and apparatuses for displaying game playing information face challenges in analyzing customer preferences, managing gaming machine settings, and efficiently attracting player attention, leading to suboptimal profitability and operational efficiency in gaming facilities.

Innovation Solution

A game playing information integration system that includes a server connected to gaming machines, capable of reading player identification information and outputting consumption and payout data, allowing for data storage and analysis by customer category, machine type, and sales analysis, along with a device for displaying game playing information that attracts attention without obstructing passageways or increasing the weight of work doors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If cashbox containing players' winning pachinko balls is accumulatively placed around players to render stage effect, then player attraction is improved, but passageway obstruction and safety issues worsen

Engineering Contradiction:
Improvevisual attraction effectVSAvoidpassageway obstruction
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent uses image display devices to create visual copies or representations of winning balls and stage effects instead of physically accumulating real cashboxes. The display shows simulated accumulation effects that attract players without the physical presence of large quantities of balls, thereby eliminating passageway obstruction while maintaining the visual attraction effect.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of physically stacking and storing large numbers of pachinko balls with an electronic display system. Instead of using actual physical balls to create visual effects, the system uses screens to display images and animations that simulate ball accumulation, thereby eliminating the need for physical storage space and passageway obstruction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If individual counting devices are provided at respective pachinko gaming machines, then safety and emergency evacuation are improved, but visual appeal and fairness demonstration are worsened

Engineering Contradiction:
Improveemergency evacuationVSAvoidvisual appeal
Core Design Contradiction:
ReliabilityVSIllumination intensity

Solution Approach 1:

The patent merges the counting device functionality with the image display device. The same device that counts winning balls also displays visual information about winnings and stage effects. This integration allows the system to maintain safety through individual counting while simultaneously providing visual appeal through the display screen, eliminating the trade-off between the two functions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a multi-functional device that serves both safety purposes (counting balls for emergency evacuation) and visual appeal purposes (displaying winning information and stage effects). The image display device not only shows visual attractions but also provides counting information, making the system universal in its functionality and eliminating the need to choose between safety and visual appeal.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If gaming machines are designed with high winning probability settings to attract customers, then customer attraction is improved, but facility profitability worsens

Engineering Contradiction:
Improvecustomer attractionVSAvoidfacility profitability
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements dynamic adjustment of winning probability settings based on various factors such as customer category, time of day, and facility conditions. The system can change settings in real-time to optimize both customer attraction and profitability, rather than using fixed high-probability settings. This dynamic approach allows the facility to attract customers when needed while maintaining profitability through controlled probability adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses feedback mechanisms to monitor customer behavior, winning patterns, and facility performance. Based on this feedback, the system automatically adjusts winning probability settings and other parameters to maintain optimal balance between customer attraction and profitability. The feedback loop allows continuous optimization without manual intervention, ensuring both customer satisfaction and facility revenue goals are met.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9754440B2Game information consolidation system
Publication Date: 2017.09.05 UNIVERSAL ENTERTAINMENT CORP
  • US9754440B2 patent drawing
  • US9754440B2 patent drawing
  • US9754440B2 patent drawing

AI summary

A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player as a user and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each gaming machine unit. Each gaming machine unit includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information.