Paginated Content Grid Interface for Mobile Display Clutter

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Solution Overview

Problem

Conventional graphical user interfaces for digital content platforms often struggle to balance the presentation of a large amount of content within limited display space, leading to confusing and unintuitive experiences, especially on mobile devices, and fail to provide an efficient and easy-to-use interface for users.

Innovation Solution

A paginated content grid user interface is introduced, where content tiles are arranged in a grid format with refresh criteria-based animation and presentation modifications, such as animating translation for fewer actions and reloading without animation for multiple actions, to maintain user engagement and clarity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If content tiles are arranged in a grid format to present high volume of content, then the quantity of content displayed is improved, but the visual clutter and user confusion increases

Engineering Contradiction:
Improvequantity of content displayedVSAvoidvisual clutter
Core Design Contradiction:
Quantity of substanceVSObject-affected harmful factors

Solution Approach 1:

The content display is segmented into paginated grids, where each page contains a manageable number of content tiles arranged in rows and columns. This segmentation allows high volume content to be divided into discrete pages, preventing visual clutter while maintaining accessibility to all content through pagination navigation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The content grid implementation is dynamic, adapting the number of rows and columns based on available display space and content quantity. The system automatically adjusts grid dimensions to optimize content presentation, ensuring that content tiles are properly spaced and organized without creating visual clutter regardless of screen size or content volume.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If animation is applied to content tile translation to enhance user experience, then user engagement is improved, but the processing time and energy consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Animation is applied selectively rather than universally. The system determines whether to animate content tile translations based on specific conditions such as the number of actions required and whether the user is actively interacting with the interface. This partial application of animation enhances user engagement for meaningful transitions while avoiding unnecessary processing overhead.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The animation parameter is dynamically changed based on the number of actions. When the number of actions exceeds a threshold, animation is disabled and content tiles are reloaded without animation. This parameter change optimizes processing time and energy consumption while maintaining user engagement for smaller, more meaningful content updates.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If content tiles are reloaded frequently to maintain user engagement, then user engagement is improved, but the processing overhead and system resource consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing overhead
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system monitors user interaction with the content grid and uses this feedback to determine when reloading is necessary. By tracking user engagement metrics and interaction patterns, the system intelligently triggers content tile reloading only when needed to maintain engagement, rather than performing frequent unnecessary reloads that would increase processing overhead.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Content tile reloading is performed partially and selectively based on the number of actions and user interaction state. When the number of actions is below a threshold and the user is not actively interacting, animation and reloading are minimized. This approach maintains user engagement through strategic reloading while reducing processing overhead and system resource consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11494458B1Systems and methods for providing content
Publication Date: 2022.11.08 META PLATFORMS INC
  • US11494458B1 patent drawing
  • US11494458B1 patent drawing
  • US11494458B1 patent drawing

AI summary

Systems, methods, and non-transitory computer-readable media can receive one or more content tiles to be presented to a user, wherein the one or more content tiles are arranged in an order. The one or more content tiles are presented within one or more pages of a paginated content grid user interface. Each page comprises a plurality of positions defined by a plurality of rows and a plurality of columns. Presentation of the one or more content tiles within the paginated content grid user interface is modified based on refresh criteria.