Electronic Panel System for Life-Size 3D Model Interaction

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Solution Overview

Problem

Current electronic systems for displaying life-size 3D models of real objects lack realistic interaction capabilities, such as immersive interactions, linked movement, and real-time information access, leading to user frustration due to artificial textures, limited interactivity, and the inability to display complex product features effectively.

Innovation Solution

An electronic panel system with a user-controlled interaction unit, 3D-rendering engine, and virtual product assistant that enables advanced interactions like extrusive and intrusive interactions, linked movement, and real-time information access, using synchronized sound and realistic textures, allowing users to engage with life-size 3D models as if they were interacting with real objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional 3D models with artificial textures are used, then the display can be simplified and cost reduced, but the realism and user engagement deteriorate

Engineering Contradiction:
Improveease of display setupVSAvoidrealism and interactivity
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent uses photogrammetry and 3D scanning to create accurate digital copies of physical products, replacing artificial textures with real photograph-based textures. This allows the system to maintain realism while keeping the digital model creation process manageable through automated scanning and texture mapping techniques.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system dynamically changes texture parameters by switching between different photograph-based textures and artificial textures based on viewing distance and interaction requirements. This allows the display to maintain realism at close range while using simplified textures at a distance, resolving the contradiction between realism and ease of manufacture.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If life-size 3D models are displayed with realistic textures, then user engagement and realism improve, but the system complexity and cost increase

Engineering Contradiction:
Improverealism and interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the 3D model into multiple parts with different texture requirements. Critical areas requiring high realism (like product surfaces) use photograph-based textures, while less critical areas use simplified textures. This segmentation allows the system to achieve realism where needed without unnecessarily increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies high-resolution texture mapping only to portions of the 3D model that require it, rather than uniformly across the entire model. This partial application of complex texture processing reduces overall system resource requirements while maintaining realism in critical viewing areas.

Inventive Principle:
Principle #16Partial or excessive action

3Device complexity

If pre-defined animations are used for product display, then the system can be simpler and less interactive, but user-controlled interaction and real-time feedback are limited

Engineering Contradiction:
Improvesystem simplicityVSAvoiduser interaction capability
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent implements dynamic interaction capabilities where the 3D model responds to user inputs in real-time. Users can control camera movements, select different viewing angles, and interact with product features dynamically, replacing static pre-defined animations with adaptive, user-driven exploration while maintaining manageable system complexity through event-driven architecture.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time feedback mechanisms where user actions immediately affect the display. Interaction data from sensors and user inputs is processed and reflected in real-time in the 3D model presentation, creating an engaging interactive experience without requiring complex pre-programmed animation sequences.

Inventive Principle:
Principle #23Feedback

4Measurement precision

If zooming is enabled to view details, then the ability to examine product features improves, but texture quality becomes pixelated or blurred

Engineering Contradiction:
Improvedetail visualization qualityVSAvoidtexture quality
Core Design Contradiction:
Measurement precisionVSManufacturing precision

Solution Approach 1:

The patent implements multi-resolution texture mapping that adapts texture detail levels based on zoom magnitude. As users zoom in, the system switches to higher-resolution texture sets, maintaining sharp and detailed texture quality at any zoom level. This dimensional adaptation of texture resolution prevents pixelation while enabling detailed examination of product features.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9542067B2Panel system for use as digital showroom displaying life-size 3D digital objects representing real products
Publication Date: 2017.01.10 TRY & BUY FASHIONS PVT LTD
  • US9542067B2 patent drawing
  • US9542067B2 patent drawing
  • US9542067B2 patent drawing

AI summary

Electronic panel system, an arrangement and methods for providing enriched visualization possibilities and user-controlled interaction experience with life-size and real-looking 3D models of real objects are provided. The arrangement comprising a virtual product assistant sub-system and the electronic panel system facilitates receiving real-time product information related to current state of 3D model representing real object displayed on the electronic panel system. Advanced user-controlled interactions with the displayed 3D model is made possible to perform deletion interaction, addition interaction, immersive interactions, linked movement interactions, interaction for getting un-interrupted view of internal parts using transparency-opacity effect, inter-interactions, liquid and fumes flow interactions, extrusive and intrusive interactions, time bound changes based interactions, environment mapping based interactions and engineering disintegration interactions with the displayed 3D model. The 3D model displayed is preferably a life-size 3D model, which can be further zoomed to view detailing without any blurring.