Panoramic Video Rendering with Dynamic Viewer Perspective Control

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Solution Overview

Problem

Conventional virtual reality systems limit user perspective to first-person views, restricting immersive storytelling and narrative flexibility, especially when viewed on non-VR devices.

Innovation Solution

Implementing cinematographic elements and a reference point within video content to allow dynamic perspective changes, enabling viewers to adjust their field of view beyond first-person constraints, using traditional movie techniques like camera angles and edits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional virtual reality systems use first-person perspective views, then user immersion in the virtual environment is improved, but narrative flexibility and storytelling capability deteriorate

Engineering Contradiction:
Improvenarrative flexibilityVSAvoidperspective control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically switches between first-person and third-person perspectives based on narrative requirements. The perspective is not fixed but can change throughout the video content, allowing the story to adapt its viewpoint while maintaining user immersion. This resolves the contradiction by making the perspective system flexible rather than static.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The video content generation system serves multiple functions: it creates both immersive first-person experiences and flexible third-person storytelling sequences. By integrating both perspective types into a single system, the patent achieves narrative versatility without requiring separate systems, thus managing complexity while improving adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If virtual reality content is designed for immersive first-person views, then user engagement is improved, but compatibility and viewing experience on non-VR devices deteriorate

Engineering Contradiction:
Improvedevice compatibilityVSAvoidvideo content structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video content is segmented into different perspective segments (first-person and third-person) that can be independently rendered. This segmentation allows the same content to be adapted for different viewing devices - VR devices receive the immersive first-person segments while non-VR devices can view the third-person segments, thus improving device compatibility without overly complicating the overall content structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes key parameters of the video content including perspective angle, field of view, and camera positioning based on the target device type. By adjusting these parameters, the same base content can be optimized for both VR and non-VR devices, improving compatibility while managing structural complexity through systematic parameter variation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If traditional movie elements are incorporated into panoramic video content, then narrative control is improved, but production complexity increases

Engineering Contradiction:
Improvenarrative controlVSAvoidcontent creation process
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system introduces an intermediary layer - a video content generation system with built-in cinematographic tools - that mediates between the raw 3D environment data and the final panoramic video output. This intermediary provides traditional movie elements like camera angles, transitions, and editing capabilities without requiring manual complex production processes, thus improving narrative control while simplifying content creation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system copies and adapts proven cinematographic techniques from traditional filmmaking into the virtual reality content creation process. By implementing standardized camera models, transition effects, and editing patterns that mirror traditional movie production, the system provides familiar narrative control tools while streamlining the production process through established methodologies rather than requiring entirely new complex workflows.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12524941B2Systems for generating dynamic panoramic video content
Publication Date: 2026.01.13 2IMMERSIVE-4U
  • US12524941B2 patent drawing
  • US12524941B2 patent drawing
  • US12524941B2 patent drawing

AI summary

A process for generating dynamic panoramic video content comprises receiving an animation having an environment and creating a timeline for the animation having the environment. The process further comprises receiving cinematographic elements, which include a reference point and a panoramic angle. A position of the reference point within the animation having the environment is based on the timeline, and the panoramic angle that includes a range of possible fields of view from the reference point. The animation having the environment is rendered based on the timeline and the cinematographic elements to create a rendered animation. A field of view with an angle that is less than the panoramic angle is defined. Ultimately, an export animation is created based on the rendered animation, where the export animation allows a viewer to adjust a direction of the field of view from the reference point when the viewer is watching the export animation.