3D Visual Effect Simulation via Parallax Displacement

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Solution Overview

Problem

Current methods for simulating 3D visual effects on 2D displays require significant computational resources and data processing, making them resource-intensive and complex to develop and implement.

Innovation Solution

A method and apparatus for 3D visual effect simulation that detects viewpoint movement distance in a display plane and calculates different movement distances for graphic elements, allowing for the presentation of a 3D visual effect by changing their locations based on these distances, thereby reducing computational requirements and resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If dedicated 3D modeling software is used to simulate 3D visual effects on 2D displays, then the 3D visual effect quality is improved, but the computational resources and processing time are significantly increased

Engineering Contradiction:
Improve3D visual effect qualityVSAvoidcomputational efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent extracts only the essential parallax effect from complete 3D modeling software. Instead of implementing full 3D rendering engines, it isolates and applies only the depth-based displacement calculation needed for parallax effects, thereby maintaining visual quality while dramatically reducing computational requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent inverts the traditional approach by not building 3D models and then rendering them to 2D, but rather applying 2D parallax displacement to simulate 3D effects. This reverse engineering approach achieves the visual outcome with minimal computational overhead by working in the 2D domain rather than converting from 3D.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If dedicated 3D modeling software is developed and installed, then the 3D visual effect simulation capability is improved, but the device complexity and development difficulty are increased

Engineering Contradiction:
Improve3D visual effect simulation capabilityVSAvoidsoftware complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal parallax effect implementation that can be applied to any 2D display system without requiring dedicated 3D modeling software. The solution uses general image processing techniques that work across different platforms and applications, making the capability adaptable and versatile while keeping the implementation simple and lightweight.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates a simplified copy of the essential 3D parallax effect rather than implementing the full 3D modeling suite. By replicating only the depth-displacement relationship mathematically, it achieves the visual effect with a lightweight algorithm that doesn't require complex software infrastructure.

Inventive Principle:
Principle #26Copying

3Measurement precision

If large amount of data is processed during 3D modeling, then the 3D visual effect accuracy is improved, but the memory resources and processing power are consumed

Engineering Contradiction:
Improve3D visual effect accuracyVSAvoiddata processing volume
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent applies local quality by calculating parallax displacement only for pixels that need depth adjustment rather than processing the entire image uniformly. By identifying and processing only the relevant regions with depth information, it maintains accuracy where needed while minimizing overall data processing volume and resource consumption.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10789766B2Three-dimensional visual effect simulation method and apparatus, storage medium, and display device
Publication Date: 2020.09.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US10789766B2 patent drawing
  • US10789766B2 patent drawing
  • US10789766B2 patent drawing

AI summary

A method and an apparatus for three-dimensional (3D) visual effect simulation are provided. A viewpoint movement distance is detected in a display plane. Subsequently, a first movement distance of a first graphic element in the display plane and a second movement distance of a second graphic element in the display plane are determined respectively according to the viewpoint movement distance. The first movement distance is not equal to the second movement distance. Further, a first location of the first graphic element is changed in the display plane according to the first movement distance, and a second location of the second graphic element is changed in the display plane according to the second movement distance.